ACE3/addons/parachute/functions/fnc_showAltimeter.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

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* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Displays the altimeter on screen.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ACE_Parachute_fnc_showAltimeter
*
* Public: Yes
*/
params ["_unit"];
"ACE_Altimeter" cutRsc ["ACE_Altimeter", "PLAIN", 0, true];
if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {};
GVAR(AltimeterActive) = true;
[{
if (!GVAR(AltimeterActive)) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler};
disableSerialization;
(_this select 0) params ["_display", "_unit", "_oldHeight", "_prevTime"];
if !("ACE_Altimeter" in assignedItems _unit) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler; call FUNC(hideAltimeter)};
private _HeightText = _display displayCtrl 1100;
private _DecendRate = _display displayCtrl 1000;
private _TimeText = _display displayCtrl 1001;
private _hour = floor daytime;
private _minute = floor ((daytime - _hour) * 60);
private _height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude);
private _curTime = CBA_missionTime;
private _timeDiff = _curTime - _prevTime;
private _descentRate = if (_timeDiff > 0) then {floor((_oldHeight - _height) / _timeDiff)} else {0};
_TimeText ctrlSetText (format ["%1:%2", [_hour, 2] call CBA_fnc_formatNumber, [_minute, 2] call CBA_fnc_formatNumber]);
_HeightText ctrlSetText (format ["%1", floor _height]);
_DecendRate ctrlSetText (format ["%1", _descentRate max 0]);
(_this select 0) set [2, _height];
(_this select 0) set [3, _curTime];
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit, floor ((getPosASL _unit) select 2), CBA_missionTime]] call CBA_fnc_addPerFrameHandler;