mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: GitHawk
|
|
* Check whether enough supply is left to take the magazine.
|
|
*
|
|
* Arguments:
|
|
* 0: Ammo Truck <OBJECT>
|
|
* 1: Magazine Classname <STRING>
|
|
*
|
|
* Return Value:
|
|
* Enough supply <BOOL>
|
|
*
|
|
* Example:
|
|
* [ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_hasEnoughSupply
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_truck", "_magazineClass"];
|
|
|
|
// With infinite supply, there is always enough
|
|
if (GVAR(supply) == 0) exitWith {true};
|
|
|
|
|
|
// With limited supply, we need to check supply
|
|
if (GVAR(supply) == 1) exitWith {
|
|
private _supply = [_truck] call FUNC(getSupplyCount);
|
|
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
|
|
|
|
// With caliber based rearming, we only need partial supply
|
|
if (GVAR(level) == 2) exitWith {
|
|
// If REARM_COUNT is bigger than the magazine size, we might get a bigger number than 1
|
|
private _magazinePart = ((REARM_COUNT select _idx) / (getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count"))) min 1;
|
|
(_cal * _magazinePart <= _supply)
|
|
};
|
|
(_cal <= _supply)
|
|
};
|
|
|
|
|
|
// With magazine specific supply, we need to check stored magazines
|
|
if (GVAR(supply) == 2) exitWith {
|
|
private _magazineSupply = _truck getVariable [QGVAR(magazineSupply), []];
|
|
private _magazinePresent = false;
|
|
{
|
|
_x params ["_magazine", "_rounds"];
|
|
if ((_magazine isEqualTo _magazineClass) && (_rounds > 0)) exitWith {_magazinePresent = true; };
|
|
false
|
|
} count _magazineSupply;
|
|
_magazinePresent
|
|
};
|