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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
77 lines
2.5 KiB
Plaintext
77 lines
2.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Get the remaining ammunition amount.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, player] call ace_rearm_fnc_readSupplyCounter
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*
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* Public: No
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*/
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params ["_truck", "_unit"];
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TRACE_2("readSupplyCounter",_truck,_unit);
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if (GVAR(supply) == 0) exitWith {WARNING("Supply is unlimited");};
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if (GVAR(supply) == 1) then {
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[
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TIME_PROGRESSBAR(5),
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[_unit, _truck, [_truck] call FUNC(getSupplyCount)],
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{
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]];
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if (_supplyCount > 0 ) then {
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[[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit] call EFUNC(common,displayTextStructured);
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} else {
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[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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true
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},
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{true},
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localize LSTRING(ReadSupplyCounterAction),
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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} else {
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[
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TIME_PROGRESSBAR(5),
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[_unit, _truck],
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{
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]]];
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private _supply = 1.5;
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private _numChars = count (localize LSTRING(Hint_RemainingAmmo));
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private _text = "";
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private _magazines = _truck getVariable QGVAR(magazineSupply);
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if !(isNil "_magazines") then {
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{
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_x params ["_magazineClass", "_rounds"];
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private _line = format ["%1: %2", getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), _rounds];
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_numChars = _numChars max (count _line);
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_text = format ["%1<br/>%2", _text, _line];
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_supply = _supply + 0.5;
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false
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} count _magazines;
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};
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if (_supply > 1.5) then {
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[[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)] call EFUNC(common,displayTextStructured);
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} else {
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[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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true
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},
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{true},
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localize LSTRING(ReadSupplyCounterAction),
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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};
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