ACE3/addons/rearm/functions/fnc_readSupplyCounter.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

77 lines
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#include "script_component.hpp"
/*
* Author: GitHawk
* Get the remaining ammunition amount.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player] call ace_rearm_fnc_readSupplyCounter
*
* Public: No
*/
params ["_truck", "_unit"];
TRACE_2("readSupplyCounter",_truck,_unit);
if (GVAR(supply) == 0) exitWith {WARNING("Supply is unlimited");};
if (GVAR(supply) == 1) then {
[
TIME_PROGRESSBAR(5),
[_unit, _truck, [_truck] call FUNC(getSupplyCount)],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]];
if (_supplyCount > 0 ) then {
[[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit] call EFUNC(common,displayTextStructured);
} else {
[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
};
true
},
{true},
localize LSTRING(ReadSupplyCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
} else {
[
TIME_PROGRESSBAR(5),
[_unit, _truck],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]]];
private _supply = 1.5;
private _numChars = count (localize LSTRING(Hint_RemainingAmmo));
private _text = "";
private _magazines = _truck getVariable QGVAR(magazineSupply);
if !(isNil "_magazines") then {
{
_x params ["_magazineClass", "_rounds"];
private _line = format ["%1: %2", getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), _rounds];
_numChars = _numChars max (count _line);
_text = format ["%1<br/>%2", _text, _line];
_supply = _supply + 0.5;
false
} count _magazines;
};
if (_supply > 1.5) then {
[[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)] call EFUNC(common,displayTextStructured);
} else {
[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
};
true
},
{true},
localize LSTRING(ReadSupplyCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
};