.. |
data
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
functions
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Fix some moved funcs/strings
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2016-09-29 15:08:36 -05:00 |
sounds/heart_beats
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implement custom treatment sounds
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2016-09-29 18:45:18 +02:00 |
ui
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
$PBOPREFIX$
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Add first step in medical rewrite
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2016-06-30 17:33:29 +02:00 |
ACE_Medical_StateMachine.hpp
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Clean up unconscious and revive states
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2016-07-07 12:57:21 +02:00 |
ACE_Settings.hpp
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port litter settings to treatment
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2016-09-19 18:05:49 +02:00 |
CfgEden.hpp
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Fix 3den attribute layout for 1.62
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2016-07-12 17:54:16 +02:00 |
CfgEventHandlers.hpp
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
CfgFactionClasses.hpp
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
CfgSounds.hpp
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Merge medical core and medical state. Add working version of the state machine, re-add sounds
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2016-07-02 16:34:28 +02:00 |
CfgVehicles.hpp
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Merge branch 'master'
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2016-09-18 11:51:21 +02:00 |
CfgWeapons.hpp
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
config.cpp
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
script_component.hpp
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
stringtable.xml
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manual merge
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2016-09-28 08:37:39 +02:00 |
XEH_postInit.sqf
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port litter to treatment
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2016-09-19 09:55:30 +02:00 |
XEH_preInit.sqf
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port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
XEH_PREP.hpp
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port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |