ACE3/addons/frag/functions/fnc_dev_addRound.sqf
2024-01-13 00:35:22 -06:00

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#include "..\script_component.hpp"
/*
* Author: Lambda.Tiger
* This function adds a round to be traced
*
* Arguments:
* 0: Projectile <OBJECT>
* 1: Add projectile event handlers <BOOL>
* 2: Is the round blue <BOOL>
*
* Return Value:
* None
*
* Example:
* [_proj, false, false] call ace_frag_dev_addRound;
*
* Public: No
*/
params [
"_proj",
["_addEHs", true, [true]],
["_sidePlayer", true, [true]]
];
// track round on each frame
// Create entry in position array from hashmap
if (_sidePlayer) then
{
GVAR(dev_trackLines) set [getObjectID _proj, [1, [getposATL _proj], [0, 0, 1, 1]]];
} else
{
GVAR(dev_trackLines) set [getObjectID _proj, [1, [getposATL _proj], [1, 0, 0, 1]]];
};
// eventhandler to track round and cleanup when round is "dead"
[
{
if (isGamePaused) exitWith {};
params ["_par", "_h"];
_par params ["_proj"];
if (!alive _proj) exitWith
{
[_h] call CBA_fnc_removePerFrameHandler;
};
private _arr = GVAR(dev_trackLines) getOrDefault [(getObjectID _proj), -1];
if (typeName _arr == "SCALAR") exitWith {};
(_arr#1) pushBack getPosATL _proj;
if (_arr#0 <= 0) exitWith
{
[_h] call CBA_fnc_removePerFrameHandler;
};
},
0,
[_proj]
] call CBA_fnc_addPerFrameHandler;
if (!_addEHs) exitWith {};
// Add hitpart eventHandler
_proj addEventHandler [
"HitPart",
{
params ["_proj", "", "", "_posASL"];
private _arr = (GVAR(dev_trackLines) get (getObjectID _proj))#1;
_arr pushBack ASLtoATL _posASL;
if (GVAR(dbgSphere)) then
{
[_posASL, "green"] call FUNC(dev_sphereDraw);
};
}
];
// Add explode eventHandler
_proj addEventHandler [
"Explode",
{
params ["_proj", "_posASL"];
private _arr = (GVAR(dev_trackLines) get (getObjectID _proj))#1;
_arr pushBack ASLtoATL _posASL;
if (GVAR(dbgSphere)) then
{
[_posASL, "red"] call FUNC(dev_sphereDraw);
};
}
];
// Add deflected eventHandler
_proj addEventHandler [
"Deflected",
{
params ["_proj", "_posASL"];
private _arr = (GVAR(dev_trackLines) get (getObjectID _proj))#1;
_arr pushBack ASLtoATL _posASL;
if (GVAR(dbgSphere)) then
{
[_posASL, "blue"] call FUNC(dev_sphereDraw);
};
}
];