ACE3/addons/frag/functions/fnc_dev_switchUnitHandle.sqf
2024-01-13 00:35:22 -06:00

43 lines
914 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: Lambda.Tiger
* Handle for debug actions when switching units
*
* Arguments:
* 0: Last unit <OBJECT>
* 1: Current unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [unit0, player] call ace_frag_fnc_dev_switchUnitHandle;
*
* Public: No
*/
params ["_lVic", "_cVic"];
if (_cVic isEqualTo objNull || {!local _cVic || _lVic isEqualTo _cVic}) exitWith {};
private _aID = missionNamespace getVariable [QGVAR(dev_clearTraceAction), -1];
if (_aID > -1 && {_lVic isNotEqualTo objNull}) then
{
_lVic removeAction _aID;
};
_aID = _cVic addAction
[
"Reset Lines",
FUNC(dev_clearTraces),
nil, // arguments
1.5, // priority
true, // showWindow
false, // hideOnUse
"", // shortcut
"true", // condition
8
];
missionNamespace getVariable [QGVAR(dev_clearTraceAction), _aID];