mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Lambda.Tiger
|
|
* This function checks whether an ammunition type should cause fragmentation
|
|
* and whether any submunitions exist
|
|
*
|
|
* Arguments:
|
|
* 0: _ammo <STRING> - cfgAmmo type of ammo to check
|
|
*
|
|
* Return Value:
|
|
* _shouldFrag Should the specific round fragment <BOOL>
|
|
*
|
|
* Example:
|
|
* ["B_556x45_Ball"] call ace_frag_fnc_shouldFrag;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_ammo"];
|
|
|
|
private _shouldFrag = GVAR(shouldFragCache) get _ammo;
|
|
|
|
if (!isNil "_shouldFrag") exitWith {_shouldFrag};
|
|
|
|
_shouldFrag = true;
|
|
|
|
private _skip = getNumber (configFile >> "cfgAmmo" >> _ammo >> QGVAR(skip));
|
|
private _force = getNumber (configFile >> "cfgAmmo" >> _ammo >> QGVAR(force));
|
|
private _explosive = getNumber (configFile >> "cfgAmmo" >> _ammo >> "explosive");
|
|
private _indirectHit = getNumber (configFile >> "cfgAmmo" >> _ammo >> "indirectHit");
|
|
private _indirectRange = getNumber (configFile >> "cfgAmmo" >> _ammo >> "indirectHitRange");
|
|
|
|
if (_skip == 1 || (_force == 0 && {_explosive < 0.5 || {_indirectHit < 3
|
|
|| {_indirectRange < 5 && _indirectHit < _indirectRange}}})) then {
|
|
TRACE_5("No frag",_ammo,_skip, _explosive, _indirectRange, _indirectHit);
|
|
_shouldFrag = false;
|
|
};
|
|
|
|
GVAR(shouldFragCache) set [_ammo, _shouldFrag];
|
|
|
|
_shouldFrag |