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3f61a41be3
* uuse weaponDisassemblyEnabled * convert to status effect * fix edge conditions * Update addons/common/functions/fnc_claim.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/common/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/common/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update XEH_postInit.sqf * Update addons/common/functions/fnc_claimSafeServer.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update fnc_claimSafeServer.sqf * change status effect key * status effect key --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
24 lines
906 B
Plaintext
24 lines
906 B
Plaintext
#include "script_component.hpp"
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GVAR(vehicleMagCache) = createHashMap;
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["CBA_settingsInitialized", {
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TRACE_3("settingsInit",GVAR(defaultAssemblyMode),GVAR(handleExtraMagazines),GVAR(ammoHandling));
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["StaticWeapon", "Init", {
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// needs a small delay for network syncing, or we end up with duplicate mags with ammo handling
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[LINKFUNC(staticWeaponInit), _this, 1] call CBA_fnc_waitAndExecute;
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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}] call CBA_fnc_addEventHandler;
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// Event handlers:
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[QGVAR(addTurretMag), LINKFUNC(reload_handleAddTurretMag)] call CBA_fnc_addEventHandler;
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[QGVAR(removeTurretMag), LINKFUNC(reload_handleRemoveTurretMag)] call CBA_fnc_addEventHandler;
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[QGVAR(returnAmmo), LINKFUNC(reload_handleReturnAmmo)] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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call compile preprocessFileLineNumbers QPATHTOF(dev\checkStaticWeapons.sqf);
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#endif
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