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87 lines
2.2 KiB
Plaintext
87 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Play random injured sound for a unit. The sound is broadcasted across MP.
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* Will not play if the unit has already played a sound within to close a time frame.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Type (optional) ["hit" (default) or "moan"] <STRING>
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* 2: Severity (optional) [0 (default), 1, 2] <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "hit", 1] call ace_medical_feedback_fnc_playInjuredSound
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*
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* Public: No
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*/
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#define TIME_OUT_HIT 1
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#define TIME_OUT_MOAN 5
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params [["_unit", objNull, [objNull]], ["_type", "hit", [""]], ["_severity", 0, [0]]];
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// TRACE_3("",_unit,_type,_severity);
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if (!local _unit) exitWith {
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ERROR("Unit not local or null");
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};
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if !(_unit call EFUNC(common,isAwake)) exitWith {};
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private _timeOut = [TIME_OUT_HIT, TIME_OUT_MOAN] select (_type == "moan");
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// Handle timeout
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if (_unit getVariable [QGVAR(soundTimeout) + _type, -1] > CBA_missionTime) exitWith {};
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_unit setVariable [QGVAR(soundTimeout) + _type, CBA_missionTime + _timeOut];
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// Get sounds
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private _soundsNamespace = NAMESPACE_NULL;
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switch (toLower _type) do {
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case ("hit"): {
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_soundsNamespace = GVAR(HitScreamNamespace);
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};
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case ("moan"): {
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_soundsNamespace = GVAR(InjuredMoanNamespace);
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};
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};
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// Get units speaker
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private _speaker = speaker _unit;
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if (_speaker == "ACE_NoVoice") then {
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_speaker = _unit getVariable "ace_originalSpeaker";
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};
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private _sounds = _soundsNamespace getVariable _speaker;
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if (isNil "_sounds") then {
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_sounds = _soundsNamespace getVariable (_soundsNamespace getVariable "#default");
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};
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if (isNil "_sounds") exitWith {
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ERROR("No sounds for speaker and no default found");
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};
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// Get correct sound of the speaker
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_sounds = _sounds param [_severity, []];
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(selectRandom _sounds) params ["_sound", ["_volume", 1], ["_frequency", 1], ["_distance", 80]];
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if (isNil "_sound") exitWith {
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ERROR("No sound for this speaker");
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};
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// Delete leading slash.
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if (_sound select [0, 1] == "\") then {
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_sound = _sound select [1];
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};
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// Default file extension.
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if (_sound find "." == -1) then {
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_sound = _sound + ".wss";
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};
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playSound3D [_sound, objNull, false, position _unit, _volume, _frequency, _distance];
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