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54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Handles rain effects being created on glasses.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_goggles_fnc_rainEffect;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_fnc_underCover"];
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if (isNull(ace_player) || {!(alive ace_player)}) exitWith {};
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_fnc_underCover = {
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private ["_pos", "_unit"];
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_unit = (_this select 0);
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if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
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_pos = eyePos _unit;
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((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])}
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};
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if (!isNull(findDisplay 312)) exitWith {
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if (GVAR(RainActive)) then {
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call FUNC(RemoveRainEffect);
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};
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};
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// Ignore if ace_player is under water
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if (!GVAR(EffectsActive) || {underwater ace_player}) exitWith{call FUNC(RemoveRainEffect);};
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if (GVAR(RainLastLevel) != rain) then {
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call FUNC(RemoveRainEffect);
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GVAR(RainLastLevel) = rain;
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// Rain is happening
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if (GVAR(RainLastLevel) > 0.05 && {!([ace_player] call _fnc_underCover)}) then {
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GVAR(RainActive) = true;
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GVAR(RainDrops) = "#particlesource" createVehicleLocal GetPos ace_player;
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GVAR(RainDrops) setParticleClass "ACERainEffect";
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GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel)));
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GVAR(RainDrops) attachTo [vehicle ace_player,[0,0,0]];
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};
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}else{
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if (GVAR(RainLastLevel) > 0.05) then {
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if (GVAR(RainActive) && {[ace_player] call _fnc_underCover}) exitWith {
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call FUNC(RemoveRainEffect);
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};
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if (!GVAR(RainActive)) then {
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GVAR(RainLastLevel) = -1;
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};
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};
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};
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