mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
* Take weapon of safety lock.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Weapon <STRING>
|
|
* 2: Muzzle <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call ace_safemode_fnc_unlockSafety
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit", "_weapon", "_muzzle"];
|
|
|
|
private ["_safedWeapons", "_picture"];
|
|
|
|
_safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
|
|
_safedWeapons deleteAt (_safedWeapons find _weapon);
|
|
|
|
_unit setVariable [QGVAR(safedWeapons), _safedWeapons];
|
|
|
|
// remove action if all weapons have put their safety on
|
|
if (_safedWeapons isEqualTo []) then {
|
|
[_unit, "DefaultAction", _unit getVariable [QGVAR(actionID), -1]] call EFUNC(common,removeActionEventHandler);
|
|
_unit setVariable [QGVAR(actionID), -1];
|
|
};
|
|
|
|
_unit selectWeapon _muzzle;
|
|
|
|
if (inputAction "nextWeapon" > 0) then {
|
|
// switch to the last mode to roll over to first after the default nextWeapon action
|
|
private ["_modes", "_mode", "_index"];
|
|
|
|
// get weapon modes
|
|
_modes = [];
|
|
{
|
|
if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
|
|
_modes pushBack _x;
|
|
};
|
|
if (_x == "this") then {
|
|
_modes pushBack _weapon;
|
|
};
|
|
nil
|
|
} count getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
|
|
|
|
// select last mode
|
|
_mode = _modes select (count _modes - 1);
|
|
|
|
// switch to last mode
|
|
_index = 0;
|
|
while {
|
|
_index < 100 && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}}
|
|
} do {
|
|
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
|
_index = _index + 1;
|
|
};
|
|
} else {
|
|
// play fire mode selector sound
|
|
[_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound);
|
|
};
|
|
|
|
// player hud
|
|
[true] call FUNC(setSafeModeVisual);
|
|
|
|
// show info box
|
|
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
|
[localize LSTRING(TookOffSafety), _picture] call EFUNC(common,displayTextPicture);
|