ACE3/addons/microdagr/functions/fnc_canShow.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Tests if the dagr can be shown in a mode
*
* Arguments:
* The display mode to test showing <NUMBER>
*
* Return Value:
* None
*
* Example:
* [1] call ace_microdagr_fnc_canShow
*
* Public: No
*/
params ["_showType"];
private _returnValue = false;
_returnValue = switch (_showType) do {
case (DISPLAY_MODE_CLOSED): { true }; //Can always close
case (DISPLAY_MODE_HIDDEN): { true }; //Can always hide
case (DISPLAY_MODE_DIALOG): {
("ACE_microDAGR" in (ACE_player call EFUNC(common,uniqueItems))) && {[ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)}
};
case (DISPLAY_MODE_DISPLAY): {
//Can't have minimap up while zoomed in on foot, but allow drivers to use while in "Gunner" to handle non-3d vehicles like most tanks
((cameraView != "GUNNER") || {(vehicle ACE_player != ACE_player) && {driver vehicle ACE_player == ACE_player}}) &&
{"ACE_microDAGR" in (ACE_player call EFUNC(common,uniqueItems))} &&
{[ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)}
};
default { false };
};
_returnValue