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https://github.com/acemod/ACE3.git
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b3e0135e32
* Armake model.cfg fix * Spaces! * Case sensitive filenames fix
67 lines
1.9 KiB
Plaintext
67 lines
1.9 KiB
Plaintext
ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.7000000,0.700000,0.700000,1.000000};
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specularPower=20.000000;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\yardage450\data\bushnell_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage2 {
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texture="a3\weapons_f\data\detailmaps\plast_dt.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={3.0000,0.000000,0.000000};
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up[]={0.000000,3.0000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage4 {
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texture="z\ace\addons\yardage450\data\bushnell_as.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage5 {
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texture="z\ace\addons\yardage450\data\bushnell_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage6 {
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texture="#(ai,64,64,1)fresnel(2,2)";
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uvSource="none";
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};
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class Stage7 {
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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