ACE3/addons/field_rations/CfgMoves.hpp
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

68 lines
2.6 KiB
C++

class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic {
class States {
class CutSceneAnimationBase;
class GVAR(drinkStand): CutSceneAnimationBase {
file = QPATHTOF(anim\drink_stand.rtm);
actions = "CivilStandActions";
speed = 0.1;
disableWeapons = 1;
disableWeaponsLong = 1;
canReload = 0;
canPullTrigger = 0;
showWeaponAim = 0;
looped = 0;
head = "headNo";
aiming = "aimingNo";
legs = "legsNo";
connectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1};
interpolateFrom[] = {"AmovPercMstpSnonWnonDnon", 0.1};
interpolateTo[] = {"Unconscious", 0.1};
};
class GVAR(drinkCrouch): GVAR(drinkStand) {
file = QPATHTOF(anim\drink_crouch.rtm);
actions = "CivilKneelActions";
connectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1};
interpolateFrom[] = {"AmovPknlMstpSnonWnonDnon", 0.1};
};
class GVAR(drinkProne): GVAR(drinkStand) {
file = QPATHTOF(anim\drink_prone.rtm);
actions = "CivilProneActions";
connectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1};
interpolateFrom[] = {"AmovPpneMstpSnonWnonDnon", 0.1};
};
class GVAR(drinkStandCan): GVAR(drinkStand) {
file = QPATHTOF(anim\drink_stand_can.rtm);
speed = 1/9;
};
class GVAR(drinkCrouchCan): GVAR(drinkCrouch) {
file = QPATHTOF(anim\drink_crouch_can.rtm);
speed = 1/9;
};
class GVAR(drinkProneCan): GVAR(drinkProne) {
file = QPATHTOF(anim\drink_prone_can.rtm);
speed = 1/9;
};
class GVAR(drinkFromSource): GVAR(drinkStand) {
file = QPATHTOF(anim\drink_source.rtm);
speed = 1/8;
};
class GVAR(drinkFromSourceHigh): GVAR(drinkFromSource) {
file = QPATHTOF(anim\drink_source_high.rtm);
};
class GVAR(drinkFromSourceLow): GVAR(drinkFromSource) {
file = QPATHTOF(anim\drink_source_low.rtm);
};
class GVAR(drinkFromSourceSquat): GVAR(drinkFromSource) {
file = QPATHTOF(anim\drink_source_squat.rtm);
interpolateFrom[] = {"AmovPercMstpSnonWnonDnon", 0.1, "AmovPknlMstpSnonWnonDnon", 0.1};
};
class GVAR(drinkFromSourceSquatHigh): GVAR(drinkFromSourceSquat) {
file = QPATHTOF(anim\drink_source_squat_high.rtm);
};
class GVAR(drinkFromSourceSquatLow): GVAR(drinkFromSourceSquat) {
file = QPATHTOF(anim\drink_source_squat_low.rtm);
};
};
};