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6ca9d59443
* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
class CfgMovesBasic;
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class CfgMovesMaleSdr: CfgMovesBasic {
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class States {
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class CutSceneAnimationBase;
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class GVAR(drinkStand): CutSceneAnimationBase {
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file = QPATHTOF(anim\drink_stand.rtm);
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actions = "CivilStandActions";
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speed = 0.1;
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disableWeapons = 1;
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disableWeaponsLong = 1;
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canReload = 0;
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canPullTrigger = 0;
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showWeaponAim = 0;
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looped = 0;
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head = "headNo";
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aiming = "aimingNo";
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legs = "legsNo";
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connectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1};
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interpolateFrom[] = {"AmovPercMstpSnonWnonDnon", 0.1};
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interpolateTo[] = {"Unconscious", 0.1};
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};
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class GVAR(drinkCrouch): GVAR(drinkStand) {
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file = QPATHTOF(anim\drink_crouch.rtm);
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actions = "CivilKneelActions";
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connectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1};
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interpolateFrom[] = {"AmovPknlMstpSnonWnonDnon", 0.1};
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};
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class GVAR(drinkProne): GVAR(drinkStand) {
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file = QPATHTOF(anim\drink_prone.rtm);
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actions = "CivilProneActions";
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connectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1};
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interpolateFrom[] = {"AmovPpneMstpSnonWnonDnon", 0.1};
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};
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class GVAR(drinkStandCan): GVAR(drinkStand) {
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file = QPATHTOF(anim\drink_stand_can.rtm);
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speed = 1/9;
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};
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class GVAR(drinkCrouchCan): GVAR(drinkCrouch) {
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file = QPATHTOF(anim\drink_crouch_can.rtm);
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speed = 1/9;
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};
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class GVAR(drinkProneCan): GVAR(drinkProne) {
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file = QPATHTOF(anim\drink_prone_can.rtm);
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speed = 1/9;
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};
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class GVAR(drinkFromSource): GVAR(drinkStand) {
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file = QPATHTOF(anim\drink_source.rtm);
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speed = 1/8;
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};
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class GVAR(drinkFromSourceHigh): GVAR(drinkFromSource) {
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file = QPATHTOF(anim\drink_source_high.rtm);
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};
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class GVAR(drinkFromSourceLow): GVAR(drinkFromSource) {
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file = QPATHTOF(anim\drink_source_low.rtm);
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};
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class GVAR(drinkFromSourceSquat): GVAR(drinkFromSource) {
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file = QPATHTOF(anim\drink_source_squat.rtm);
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interpolateFrom[] = {"AmovPercMstpSnonWnonDnon", 0.1, "AmovPknlMstpSnonWnonDnon", 0.1};
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};
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class GVAR(drinkFromSourceSquatHigh): GVAR(drinkFromSourceSquat) {
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file = QPATHTOF(anim\drink_source_squat_high.rtm);
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};
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class GVAR(drinkFromSourceSquatLow): GVAR(drinkFromSourceSquat) {
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file = QPATHTOF(anim\drink_source_squat_low.rtm);
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};
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};
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};
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