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6ca9d59443
* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001, PabstMirror
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* Returns the remaining water in a source.
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*
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* Arguments:
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* 0: Water source <OBJECT>
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*
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* Return Value:
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* Remaining water <NUMBER>
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*
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* Example:
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* [_source] call ace_field_rations_fnc_getRemainingWater
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*
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* Public: Yes
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*/
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params [["_source", objNull, [objNull]]];
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if (!alive _source) exitWith {0};
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private _water = _source getVariable QGVAR(currentWaterSupply);
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if (isNil "_water") then {
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private _typeOf = typeOf _source;
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if (_typeOf != "") then {
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// Check for waterSupply entry since we have valid typeOf
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_water = getNumber (configFile >> "CfgVehicles" >> _typeOf >> QXGVAR(waterSupply));
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if (_water == 0) then {_water = REFILL_WATER_DISABLED};
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if (_water != REFILL_WATER_DISABLED) then {
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if (_source call CBA_fnc_isTerrainObject) then {
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_water = REFILL_WATER_INFINITE;
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} else {
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_source setVariable [QGVAR(currentWaterSupply), _water, true];
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};
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};
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} else {
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// Check the p3d name against list
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_water = if ((getModelInfo _source select 0) in GVAR(waterSourceP3ds)) then {REFILL_WATER_INFINITE} else {REFILL_WATER_DISABLED};
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};
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};
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_water
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