ACE3/addons/field_rations/functions/fnc_refillItem.sqf
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

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#include "script_component.hpp"
/*
* Author: mharis001, Glowbal, PabstMirror
* Refills an item from given water source.
*
* Arguments:
* 0: Water source <OBJECT>
* 1: Player <OBJECT>
* 2: Item classname <STRING>
*
* Return Value:
* None
*
* Example:
* [_source, _player, "ACE_WaterBottle_Empty"] call ace_field_rations_fnc_refillItem
*
* Public: No
*/
params ["_source", "_player", "_item"];
TRACE_3("Item refill started",_source,_player,_item);
private _config = configFile >> "CfgWeapons" >> _item;
// Get config values for refill
private _refillItem = getText (_config >> QXGVAR(refillItem));
private _refillAmount = getNumber (_config >> QXGVAR(refillAmount));
private _refillTime = getNumber (_config >> QXGVAR(refillTime));
private _fnc_onSuccess = {
params ["_args"];
_args params ["_source", "_player", "_item", "_refillItem", "_refillAmount"];
TRACE_1("Refill item successful",_args);
// Replace item with refilled one
_player removeItem _item;
[_player, _refillItem] call EFUNC(common,addToInventory);
// Update remaining water in source
private _waterInSource = _source call FUNC(getRemainingWater);
if (_waterInSource != REFILL_WATER_INFINITE) then {
_waterInSource = (_waterInSource - _refillAmount) max 0;
[_source, _waterInSource] call FUNC(setRemainingWater);
};
["acex_rationRefilled", [_source, _player, _item, _refillItem, _refillAmount]] call CBA_fnc_localEvent;
// Show refilled item hint
private _picture = getText (configFile >> "CfgWeapons" >> _refillItem >> "picture");
[LSTRING(ItemRefilled), _picture] call EFUNC(common,displayTextPicture);
};
private _fnc_onFailure = {
TRACE_1("Refill item failed",_this);
};
private _fnc_condition = {
params ["_args"];
_args call FUNC(canRefillItem);
};
[
_refillTime,
[
_source,
_player,
_item,
_refillItem,
_refillAmount
],
_fnc_onSuccess,
_fnc_onFailure,
LLSTRING(Refilling),
_fnc_condition
] call EFUNC(common,progressBar);