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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Jonpas
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* Stands up the player.
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*
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* Arguments:
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* Player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call acex_sitting_fnc_stand
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*
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* Public: No
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*/
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params ["_player"];
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TRACE_1("stand",_player);
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(_player getVariable QGVAR(sittingStatus)) params ["_seat", "_actionID", ["_seatPos", 0]];
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TRACE_3("sittingStatus",_seat,_actionID,_seatPos);
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// Remove scroll-wheel action
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_player removeAction _actionID;
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// Restore animation
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private _animation = switch (currentWeapon _player) do {
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case "": {"amovpercmstpsnonwnondnon"};
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case (primaryWeapon _player): {"amovpercmstpslowwrfldnon"};
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case (handgunWeapon _player): {"amovpercmstpslowwpstdnon"};
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default {"amovpercmstpsnonwnondnon"};
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};
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[_player, _animation, 2] call EFUNC(common,doAnimation);
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// Set sitting status to nil
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_player setVariable [QGVAR(sittingStatus), nil];
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["ace_stoodUp", [_player, _seat, _seatPos]] call CBA_fnc_localEvent;
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if (isNull _seat) exitWith {};
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// Allow sitting on this seat again
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private _seatsClaimed = _seat getVariable [QGVAR(seatsClaimed), []];
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_seatsClaimed set [_seatPos, false];
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_seat setVariable [QGVAR(seatsClaimed), _seatsClaimed, true];
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// Unclaim if no one else sitting on it
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if (_seatsClaimed find true == -1) then {
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[objNull, _seat] call EFUNC(common,claim);
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};
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