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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
38 lines
868 B
Plaintext
38 lines
868 B
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["ACEX", QXGVAR(toggle), [LLSTRING(KeybindName), LLSTRING(KeybindDescription)], "", {
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if (!XGVAR(enabled)) exitWith {
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if (GVAR(isLowered)) then {
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call FUNC(restoreVolume);
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};
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};
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if (GVAR(isLowered)) then {
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call FUNC(restoreVolume);
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} else {
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call FUNC(lowerVolume);
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};
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false
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}] call CBA_fnc_addKeybind;
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["vehicle", {
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params ["_unit"];
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if (!XGVAR(lowerInVehicles)) exitWith {};
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if (vehicle _unit != _unit) then {
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call FUNC(lowerVolume);
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} else {
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call FUNC(restoreVolume);
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};
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}] call CBA_fnc_addPlayerEventHandler;
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// Self-calling reminder
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[FUNC(remind), [], REMINDER_DELAY] call CBA_fnc_waitAndExecute;
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// Restore volume on respawn
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ace_player addEventHandler ["Respawn", FUNC(restoreVolume)];
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