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d2f5c2de02
* compat(spe): initial * --changed csw/turrets * disable spe disassemble * csw: all mortars done * more cleanup * add missing hearing protection * final cleanup * goofed and removed too much * ok all done * formatting * remove adt * -+ updated frameworks - Ballistics Framework Finished (Infantry Weapons) - Wirecutter & Trench Framework Finished (Vests/Backpacks) - Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord) - Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble) * formatting * Require HEMTT v1.7.2 * cleanup tabs / formating * Apply suggestions from code review Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: ZluskeN <pontux@gmail.com> * split to subcomponents, fix ubcs * swap has_include for skipWhenMissingDependencies * fix explosives * add pdumies for ww2 * Apply suggestions from code review Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * cleanup sten duplicate configs * move hearing to macro * fix macro repaclement * Use `SUBADDON` * Move `addonRootClass` to bottom of CfgPatches * Relative includes * move config macro includes to config.cpp * comment off csw changes for now * Update .hemtt/project.toml --------- Co-authored-by: Coldfront15 <born2toot2@gmail.com> Co-authored-by: Brett Mayson <brett@joinoffstreet.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: ZluskeN <pontux@gmail.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
class CfgWeapons {
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class ACE_ItemCore;
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class CBA_MiscItem_ItemInfo;
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class ACE_EarPlugs: ACE_ItemCore {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(EarPlugs_Name);
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descriptionShort = CSTRING(EarPlugs_Description);
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model = QPATHTOF(data\ace_earplugs.p3d);
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picture = QPATHTOF(UI\ACE_earplugs_x_ca.paa);
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scope = 2;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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};
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class H_HelmetB;
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class H_HelmetCrew_B: H_HelmetB {
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HEARING_PROTECTION_VICCREW;
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};
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class H_CrewHelmetHeli_B: H_HelmetB {
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HEARING_PROTECTION_VICCREW;
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};
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class H_PilotHelmetHeli_B: H_HelmetB {
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HEARING_PROTECTION_VICCREW;
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};
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class H_PilotHelmetFighter_B: H_HelmetB {
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HEARING_PROTECTION_VICCREW;
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};
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class HelmetBase;
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class H_Cap_headphones: HelmetBase {
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HEARING_PROTECTION_EARMUFF;
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};
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class H_Construction_earprot_base_F: HelmetBase {
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HEARING_PROTECTION_EARMUFF;
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};
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class H_Construction_headset_base_F: HelmetBase {
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HEARING_PROTECTION_EARMUFF;
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};
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class H_EarProtectors_base_F: HelmetBase {
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HEARING_PROTECTION_EARMUFF;
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};
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class H_HeadSet_base_F: HelmetBase {
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HEARING_PROTECTION_EARMUFF;
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};
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class H_HelmetB_light: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetB_camo: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetB_plain_mcamo;
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class H_HelmetSpecB: H_HelmetB_plain_mcamo {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetB_TI_tna_F: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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};
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class H_Tank_base_F;
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class H_Tank_black_F: H_Tank_base_F {
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HEARING_PROTECTION_VICCREW;
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};
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class H_RacingHelmet_1_F: H_HelmetB_camo {
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HEARING_PROTECTION_VICCREW;
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};
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class H_HelmetO_ocamo: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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}; // Defender and Assasin Helmet inherit.
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class H_HelmetO_ViperSP_hex_f: H_HelmetB {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetAggressor_base_F: HelmetBase {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetHBK_base_F;
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class H_HelmetHBK_chops_base_F: H_HelmetHBK_base_F {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetHBK_ear_base_F: H_HelmetHBK_base_F {
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HEARING_PROTECTION_PELTOR;
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};
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class H_HelmetHBK_headset_base_F: H_HelmetHBK_base_F {
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HEARING_PROTECTION_PELTOR;
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};
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};
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