ACE3/addons/hearing/CfgWeapons.hpp
BrettMayson d2f5c2de02
Spearhead 1944 Compatibility (#9292)
* compat(spe): initial

* --changed csw/turrets

* disable spe disassemble

* csw: all mortars done

* more cleanup

* add missing hearing protection

* final cleanup

* goofed and removed too much

* ok all done

* formatting

* remove adt

* -+ updated frameworks

- Ballistics Framework Finished (Infantry Weapons)
- Wirecutter & Trench Framework Finished (Vests/Backpacks)
- Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord)
- Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble)

* formatting

* Require HEMTT v1.7.2

* cleanup tabs / formating

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: ZluskeN <pontux@gmail.com>

* split to subcomponents, fix ubcs

* swap has_include for skipWhenMissingDependencies

* fix explosives

* add pdumies for ww2

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* cleanup sten duplicate configs

* move hearing to macro

* fix macro repaclement

* Use `SUBADDON`

* Move `addonRootClass` to bottom of CfgPatches

* Relative includes

* move config macro includes to config.cpp

* comment off csw changes for now

* Update .hemtt/project.toml

---------

Co-authored-by: Coldfront15 <born2toot2@gmail.com>
Co-authored-by: Brett Mayson <brett@joinoffstreet.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: ZluskeN <pontux@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-25 15:37:59 -05:00

104 lines
2.5 KiB
C++

class CfgWeapons {
class ACE_ItemCore;
class CBA_MiscItem_ItemInfo;
class ACE_EarPlugs: ACE_ItemCore {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(EarPlugs_Name);
descriptionShort = CSTRING(EarPlugs_Description);
model = QPATHTOF(data\ace_earplugs.p3d);
picture = QPATHTOF(UI\ACE_earplugs_x_ca.paa);
scope = 2;
class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 1;
};
};
class H_HelmetB;
class H_HelmetCrew_B: H_HelmetB {
HEARING_PROTECTION_VICCREW;
};
class H_CrewHelmetHeli_B: H_HelmetB {
HEARING_PROTECTION_VICCREW;
};
class H_PilotHelmetHeli_B: H_HelmetB {
HEARING_PROTECTION_VICCREW;
};
class H_PilotHelmetFighter_B: H_HelmetB {
HEARING_PROTECTION_VICCREW;
};
class HelmetBase;
class H_Cap_headphones: HelmetBase {
HEARING_PROTECTION_EARMUFF;
};
class H_Construction_earprot_base_F: HelmetBase {
HEARING_PROTECTION_EARMUFF;
};
class H_Construction_headset_base_F: HelmetBase {
HEARING_PROTECTION_EARMUFF;
};
class H_EarProtectors_base_F: HelmetBase {
HEARING_PROTECTION_EARMUFF;
};
class H_HeadSet_base_F: HelmetBase {
HEARING_PROTECTION_EARMUFF;
};
class H_HelmetB_light: H_HelmetB {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetB_camo: H_HelmetB {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetB_plain_mcamo;
class H_HelmetSpecB: H_HelmetB_plain_mcamo {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetB_TI_tna_F: H_HelmetB {
HEARING_PROTECTION_PELTOR;
};
class H_Tank_base_F;
class H_Tank_black_F: H_Tank_base_F {
HEARING_PROTECTION_VICCREW;
};
class H_RacingHelmet_1_F: H_HelmetB_camo {
HEARING_PROTECTION_VICCREW;
};
class H_HelmetO_ocamo: H_HelmetB {
HEARING_PROTECTION_PELTOR;
}; // Defender and Assasin Helmet inherit.
class H_HelmetO_ViperSP_hex_f: H_HelmetB {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetAggressor_base_F: HelmetBase {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetHBK_base_F;
class H_HelmetHBK_chops_base_F: H_HelmetHBK_base_F {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetHBK_ear_base_F: H_HelmetHBK_base_F {
HEARING_PROTECTION_PELTOR;
};
class H_HelmetHBK_headset_base_F: H_HelmetHBK_base_F {
HEARING_PROTECTION_PELTOR;
};
};