mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
72 lines
2.2 KiB
Plaintext
72 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2, PiZZADOX
|
|
* Start the dragging process.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit that should do the dragging <OBJECT>
|
|
* 1: Object to drag <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, cursorTarget] call ace_dragging_fnc_startDrag;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", "_target"];
|
|
TRACE_2("params",_unit,_target);
|
|
|
|
// exempt from weight check if object has override variable set
|
|
if (!GETVAR(_target,GVAR(ignoreWeightDrag),false) && {
|
|
private _weight = [_target] call FUNC(getWeight);
|
|
_weight > GETMVAR(ACE_maxWeightDrag,1E11)
|
|
}) exitWith {
|
|
// exit if object weight is over global var value
|
|
[localize LSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);
|
|
};
|
|
|
|
// add a primary weapon if the unit has none.
|
|
// @todo prevent opening inventory when equipped with a fake weapon
|
|
if (primaryWeapon _unit isEqualto "") then {
|
|
_unit addWeapon "ACE_FakePrimaryWeapon";
|
|
};
|
|
|
|
// select primary, otherwise the drag animation actions don't work.
|
|
_unit selectWeapon primaryWeapon _unit;
|
|
|
|
[_unit, "blockThrow", "ACE_dragging", true] call EFUNC(common,statusEffect_set);
|
|
|
|
// prevent multiple players from accessing the same object
|
|
[_unit, _target, true] call EFUNC(common,claim);
|
|
|
|
// can't play action that depends on weapon if it was added the same frame
|
|
if !(_unit call EFUNC(common,isSwimming)) then {
|
|
[{
|
|
[_this, "grabDrag"] call EFUNC(common,doGesture);
|
|
}, _unit] call CBA_fnc_execNextFrame;
|
|
};
|
|
|
|
// move a bit closer and adjust direction when trying to pick up a person
|
|
if (_target isKindOf "CAManBase") then {
|
|
_target setDir (getDir _unit + 180);
|
|
_target setPosASL (getPosASL _unit vectorAdd (vectorDir _unit vectorMultiply 1.5));
|
|
|
|
[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
|
|
};
|
|
|
|
// prevents draging and carrying at the same time
|
|
_unit setVariable [QGVAR(isDragging), true, true];
|
|
|
|
[FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler;
|
|
|
|
// disable collisions by setting the physx mass to almost zero
|
|
private _mass = getMass _target;
|
|
|
|
if (_mass > 1) then {
|
|
_target setVariable [QGVAR(originalMass), _mass, true];
|
|
[QEGVAR(setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
|
|
};
|