mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable
60 lines
1.4 KiB
Plaintext
60 lines
1.4 KiB
Plaintext
[
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QGVAR(enabled),
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"CHECKBOX",
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[LSTRING(Enabled), LSTRING(Enabled_Description)],
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"ACE3 Advanced Fatigue",
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true,
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(enableStaminaBar),
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"CHECKBOX",
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[LSTRING(EnableStaminaBar), LSTRING(EnableStaminaBar_Description)],
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"ACE3 Advanced Fatigue",
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true,
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true, {
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if (!_this) then {
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private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull];
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_staminaBarContainer ctrlSetFade 1;
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_staminaBarContainer ctrlCommit 0;
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};
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}
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] call CBA_Settings_fnc_init;
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[
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QGVAR(performanceFactor),
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"SLIDER",
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[LSTRING(PerformanceFactor), LSTRING(PerformanceFactor_Description)],
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"ACE3 Advanced Fatigue",
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[0, 2, 1, 1],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(recoveryFactor),
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"SLIDER",
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[LSTRING(RecoveryFactor), LSTRING(RecoveryFactor_Description)],
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"ACE3 Advanced Fatigue",
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[0, 2, 1, 1],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(loadFactor),
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"SLIDER",
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[LSTRING(LoadFactor), LSTRING(LoadFactor_Description)],
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"ACE3 Advanced Fatigue",
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[0, 2, 1, 1],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(terrainGradientFactor),
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"SLIDER",
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[LSTRING(TerrainGradientFactor), LSTRING(TerrainGradientFactor_Description)],
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"ACE3 Advanced Fatigue",
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[0, 2, 1, 1],
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true
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] call CBA_Settings_fnc_init;
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