mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1c6c4d6bff
* Fix Brackets around code * Update fnc_handleFired.sqf * Shouldn't have changed this one --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
109 lines
3.7 KiB
Plaintext
109 lines
3.7 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Jonpas, vabene1111
|
|
* Sits down the player.
|
|
*
|
|
* Arguments:
|
|
* 0: Seat <OBJECT>
|
|
* 1: Player <OBJECT>
|
|
* 2: Seat Position <NUMBER> (default: 0)
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [cursorObject, player] call ace_sitting_fnc_sit
|
|
* [cursorObject, player, 0] call ace_sitting_fnc_sit
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_seat", "_player", ["_seatPos", 0]];
|
|
TRACE_3("sit",_seat,_player,_seatPos);
|
|
|
|
// Overwrite weird position, because Arma decides to set it differently based on current animation/stance...
|
|
_player switchMove "amovpknlmstpsraswrfldnon";
|
|
|
|
// Add scroll-wheel action to release object
|
|
private _actionID = _player addAction [
|
|
format ["<t color='#FFFF00'>%1</t>", LLSTRING(Stand)],
|
|
QUOTE((_this select 0) call FUNC(stand)),
|
|
nil,
|
|
20,
|
|
false,
|
|
true,
|
|
"GetOut",
|
|
QUOTE(_this call FUNC(canStand))
|
|
];
|
|
|
|
// Read config
|
|
private _configFile = configOf _seat;
|
|
private _sitDirection = (getDir _seat) + (_seat getVariable [QXGVAR(sitDirection), getNumber (_configFile >> QXGVAR(sitDirection))]);
|
|
private _sitPositionAll = _seat getVariable [QXGVAR(sitPosition), getArray (_configFile >> QXGVAR(sitPosition))];
|
|
private _multiSitting = (_sitPositionAll select 0) isEqualType [];
|
|
|
|
private _sitPosition = _sitPositionAll;
|
|
if (_multiSitting) then {
|
|
_sitPosition = _sitPosition select _seatPos;
|
|
};
|
|
|
|
// Get random animation and perform it (before moving player to ensure correct placement)
|
|
[_player, call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
|
|
[_player, "", 1] call EFUNC(common,doAnimation); // Correctly applies animation's config values (such as disallow throwing of grenades, intercept keybinds... etc).
|
|
|
|
TRACE_2("Sit pos and dir",_sitPosition,_sitDirection);
|
|
|
|
// Set direction and position
|
|
_player setDir _sitDirection;
|
|
//modelToWorld returns AGL
|
|
_player setPosASL (AGLtoASL (_seat modelToWorld _sitPosition));
|
|
|
|
// Set variables, save seat object on player
|
|
_player setVariable [QGVAR(sittingStatus), [_seat, _actionID, _seatPos]];
|
|
|
|
// Prevent multiple people sitting on one seat
|
|
private _seatsClaimed = _seat getVariable [QGVAR(seatsClaimed), []];
|
|
// Initialize claimed seats if first time sitting on it
|
|
if (_seatsClaimed isEqualTo []) then {
|
|
if (_multiSitting) then {
|
|
for "_i" from 0 to ((count _sitPositionAll) - 1) do {
|
|
_seatsClaimed pushBack (_i == _seatPos);
|
|
};
|
|
} else {
|
|
_seatsClaimed = [true];
|
|
};
|
|
} else {
|
|
_seatsClaimed set [_seatPos, true];
|
|
};
|
|
_seat setVariable [QGVAR(seatsClaimed), _seatsClaimed, true];
|
|
|
|
// Also prevent dragging/carrying
|
|
if !([_seat] call EFUNC(common,owned)) then {
|
|
[_player, _seat] call EFUNC(common,claim);
|
|
};
|
|
|
|
// Add automatical stand PFH in case of interruptions
|
|
private _seatPosOrig = getPosASL _seat;
|
|
private _seatDistOrig = (getPosASL _player) distance _seat;
|
|
[{
|
|
params ["_args", "_pfhId"];
|
|
_args params ["_player", "_seat", "_seatPosOrig", "_seatDistOrig"];
|
|
|
|
// Remove PFH if not sitting any more
|
|
if (isNil {_player getVariable QGVAR(sittingStatus)}) exitWith {
|
|
[_pfhId] call CBA_fnc_removePerFrameHandler;
|
|
TRACE_1("Remove PFH",_player getVariable [ARR_2(QGVAR(sittingStatus),false)]);
|
|
};
|
|
|
|
// Stand up if chair gets deleted or moved
|
|
if (isNull _seat ||
|
|
{getPosASL _player distance _seatPosOrig > _seatDistOrig + 0.5} ||
|
|
{((getPosASL _seat) vectorDistance _seatPosOrig) > 0.01}
|
|
) exitWith {
|
|
_player call FUNC(stand);
|
|
TRACE_2("Chair moved",getPosASL _seat,_seatPosOrig);
|
|
};
|
|
}, 0, [_player, _seat, _seatPosOrig, _seatDistOrig]] call CBA_fnc_addPerFrameHandler;
|
|
|
|
["ace_satDown", [_player, _seat, _seatPos]] call CBA_fnc_localEvent;
|