mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
/*
|
|
* Author: PabstMirror
|
|
* Handles the inventory opening.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Container <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Handeled <BOOL>
|
|
*
|
|
* Example:
|
|
* [player, car] call ACE_VehicleLock_fnc_onOpenInventory;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
PARAMS_2(_unit,_container);
|
|
|
|
//Only check for player:
|
|
if (_unit != ace_player) exitWith {false};
|
|
|
|
private "_handeled";
|
|
_handeled = false;
|
|
|
|
if (GVAR(LockVehicleInventory) && //if setting not enabled
|
|
{(vehicle ace_player) == ace_player} && //Player dismounted
|
|
{(_container isKindOf "Car") || (_container isKindOf "Tank") || (_container isKindOf "Helicopter")} && //container is a lockable veh
|
|
{(locked _container) in [2,3]} && //Vehicle is locked
|
|
{!([ace_player, _container] call FUNC(hasKeyForVehicle))} //player doesn't have key
|
|
) then {
|
|
//Give feedback that vehicle is locked
|
|
playSound "ACE_Sound_Click";
|
|
//don't open the vehicles inventory
|
|
_handeled = true;
|
|
//Just opens a dummy groundContainer
|
|
ACE_player action ["Gear", objNull];
|
|
};
|
|
|
|
_handeled
|