mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
180 lines
7.0 KiB
C++
180 lines
7.0 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_ApplyHandcuffs {
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displayName = "$STR_ACE_Captives_SetCaptive";
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selection = "righthand";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs));
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exceptions[] = {};
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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};
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class ACE_RemoveHandcuffs {
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displayName = "$STR_ACE_Captives_ReleaseCaptive";
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selection = "righthand";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs));
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exceptions[] = {};
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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};
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class ACE_MainActions {
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class ACE_EscortCaptive {
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displayName = "$STR_ACE_Captives_EscortCaptive";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canEscortCaptive));
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statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive));
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exceptions[] = {};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_StopEscorting {
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displayName = "$STR_ACE_Captives_StopEscorting";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting));
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statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive));
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exceptions[] = {"isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_LoadCaptive {
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displayName = "$STR_ACE_Captives_LoadCaptive";
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distance = 4;
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condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive));
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statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive));
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exceptions[] = {"isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.2;
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hotkey = "L";
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};
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class ACE_FriskPerson {
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displayName = "$STR_ACE_Captives_FriskPerson";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canFriskPerson));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doFriskPerson));
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showDisabled = 0;
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//icon = ""; //@todo
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priority = 3;
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hotkey = "F";
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};
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};
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};
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class ACE_SelfActions {
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class ACE_StopEscortingSelf {
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displayName = "$STR_ACE_Captives_StopEscorting";
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condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting));
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statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive));
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exceptions[] = {"isNotEscorting"};
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showDisabled = 0;
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priority = 2.3;
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hotkey = "C";
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};
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class ACE_StartSurrenderingSelf {
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displayName = "$STR_ACE_Captives_StartSurrendering";
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condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender));
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statement = QUOTE([ARR_2(_player, true)] call FUNC(setSurrendered));
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exceptions[] = {};
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showDisabled = 0;
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priority = 0;
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};
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class ACE_StopSurrenderingSelf {
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displayName = "$STR_ACE_Captives_StopSurrendering";
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condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender));
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statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered));
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exceptions[] = {"isNotSurrendering"};
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showDisabled = 0;
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priority = 0;
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};
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};
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};
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#define MACRO_LOADUNLOADCAPTIVE \
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class ACE_Actions { \
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class ACE_MainActions { \
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class GVAR(LoadCaptive) { \
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displayName = "$STR_ACE_Captives_LoadCaptive"; \
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distance = 4; \
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condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \
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statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \
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exceptions[] = {"isNotEscorting"}; \
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priority = 1.2; \
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}; \
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class GVAR(UnloadCaptive) { \
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displayName = "$STR_ACE_Captives_UnloadCaptive"; \
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distance = 4; \
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive)); \
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priority = 1.2; \
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}; \
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}; \
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};
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Tank: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Air;
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class Helicopter: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Plane: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticWeapon: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_CableTie,12);
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};
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};
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {};
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class ModuleDescription {};
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};
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class GVAR(ModuleSurrender): Module_F {
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author = "$STR_ACE_Common_ACETeam";
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category = "ACE";
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displayName = "Make Unit Surrender";
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function = QUOTE(DFUNC(moduleSurrender));
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scope = 2; //show in editor
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scopeCurator = 2; //show in zeus
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curatorCost = 0; //???
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isGlobal = 1; //run global
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isTriggerActivated = 1; //Wait for triggers
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icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
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functionPriority = 0;
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class Arguments {};
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class ModuleDescription: ModuleDescription {
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description = "Sync a unit to make them surrender.<br/>Source: ace_captives";
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sync[] = {"AnyAI"};
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};
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};
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};
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