ACE3/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf

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/*
* Author: commy2
*
* Reload a launcher
*
* Argument:
* 0: Unit to do the reloading (Object)
* 1: Target to rload (Object)
* 2: weapon name (String)
* 3: missile name (String)
*
* Return value:
* NONE
*/
#include "script_component.hpp"
PARAMS_4(_unit,_target,_weapon,_magazine);
_target selectWeapon _weapon;
if (currentWeapon _target != _weapon) exitWith {};
if (currentMagazine _target != "") exitWith {};
// command is wip, reload ACE_time for launchers is not intended.
_target addWeaponItem [_weapon, _magazine];