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30 lines
756 B
Plaintext
30 lines
756 B
Plaintext
/*
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* Author: jaynus
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* Turns off passed laser self designation.
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*
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* Argument:
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* 0: Shooter, player shooting the laser
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* 1: LaserUUID, the UUID of the laser returned by EFUNC(laser,laserOn)
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* 2: Local laser target, unused.
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*
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* Return value:
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* true
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*/
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#include "script_component.hpp"
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if( (count _this) > 2) then {
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EXPLODE_3_PVT(_this,_shooter,_laserUuid,_localLaserTarget);
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[_laserUuid] call EFUNC(laser,laserOff);
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// @TODO: Nou gets to field all tickets about missing lasers.
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//deleteVehicle _localLaserTarget;
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};
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GVAR(active) = false;
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if(!isNil QGVAR(selfDesignateHandle)) then {
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[GVAR(selfDesignateHandle)] call CBA_fnc_removePerFrameHandler;
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GVAR(selfDesignateHandle) = nil;
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};
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true |