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48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: alganthe
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* Used to un-garrison units.
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*
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* Arguments:
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* 0: Units to un-garrison <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit1, unit2, unit3] call ace_ai_fnc_unGarrison
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*
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* Public: Yes
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*
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*/
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params [["_units", [], [[]]]];
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_units = _units select {local _x};
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{
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if (!isPlayer _x && {local _x}) then {
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_x enableAI "PATH";
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_x enableAI "FSM";
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private _leader = leader _x;
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TRACE_3("fnc_ungarrison: unit and leader",_x , _leader, (_leader == _x));
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_x setVariable [QGVAR(garrisonned), false, true];
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if (_leader != _x) then {
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doStop _x;
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_x doFollow _leader;
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} else {
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_x doMove ((nearestBuilding (getPos _x)) buildingExit 0);
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};
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if ({(_x getVariable [QGVAR(garrisonned), false]) && !isPlayer _x} count (units _x) == 0) then {
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LOG("fnc_ungarrison: enableAttack true");
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(group _x) enableAttack true;
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};
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};
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} foreach _units;
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