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d6976f63ac
* Add additional objects setting to Editable Objects * Fix Teleport Players UI height and remove unnecessary strings * Improve Garrison UI * Config based combo for Toggle NVG and Toggle Flashlights UI * Capitalize garrison module names
43 lines
1.8 KiB
Plaintext
43 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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["ace_settingsInitialized",{
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// Only add an InitPost EH if setting is enabled (and apply retroactively)
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if (isServer && {GVAR(autoAddObjects)}) then {
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["AllVehicles", "InitPost", FUNC(addObjectToCurator), true, [], true] call CBA_fnc_addClassEventHandler;
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};
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}] call CBA_fnc_addEventHandler;
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// Global skill module PVs values for persistence, just listen for the PV
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QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill);
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[QGVAR(moveToRespawnPosition), BIS_fnc_moveToRespawnPosition] call CBA_fnc_addEventHandler;
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[QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler;
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[QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler;
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[QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler;
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[QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;
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[QGVAR(suppressiveFire), LINKFUNC(moduleSuppressiveFireLocal)] call CBA_fnc_addEventHandler;
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// Editable object commands must be ran on server, this events are used in the respective module
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if (isServer) then {
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[QGVAR(equipFries), EFUNC(fastroping,equipFRIES)] call CBA_fnc_addEventHandler;
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[QGVAR(addObjects), {
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params ["_objects", ["_curator", objNull]];
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if (!isNull _curator) exitWith {_curator addCuratorEditableObjects [_objects, true]};
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{
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_x addCuratorEditableObjects [_objects, true];
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} forEach allCurators;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(removeObjects), {
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params ["_objects", ["_curator", objNull]];
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if (!isNull _curator) exitWith {_curator removeCuratorEditableObjects [_objects, true]};
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{
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_x removeCuratorEditableObjects [_objects, true];
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} forEach allCurators;
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}] call CBA_fnc_addEventHandler;
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};
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