ACE3/addons/goggles/functions/fnc_applyGlassesEffect.sqf

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/*
* Author: Garth 'L-H' de Wet
* Sets screen tint for glasses.
* Sets screen overlay for glasses. (broken/fixed)
* Sets dirt/rain overlay for glasses.
*
* Arguments:
* 0: Glasses classname to be applied <STRING>
*
* Return Value:
* None
*
* Example:
* [goggles ace_player] call ace_goggles_fnc_ApplyGlassesEffect;
*
* Public: No
*/
#include "script_component.hpp"
private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];
_glassesClassname = _this select 0;
_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color");
_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount");
call FUNC(removeGlassesEffect);
GVAR(EffectsActive) = true;
if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then {
_postProcessColour set [3, _postProcessTintAmount/100];
GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]];
GVAR(PostProcess) ppEffectCommit 0;
GVAR(PostProcess) ppEffectEnable true;
_postProcessColour set [3, _postProcessTintAmount/250];
GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]];
GVAR(PostProcess) ppEffectCommit 30;
};
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay");
if GETBROKEN then {
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked");
};
if (_glassImagePath != "") then {
150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
(GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath;
};
if GETDIRT then {
call FUNC(applyDirtEffect);
};
if GETDUSTT(DACTIVE) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
call FUNC(applyDust);
};