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60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
/*
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* Author: ViperMaul
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* Unload a person from a vehicle, local
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Returns true if succesfully unloaded person <BOOL>
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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private ["_loaded", "_emptyPos"];
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PARAMS_2(_unit,_vehicle);
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if (driver _vehicle == _unit) exitwith {TRACE_1("Exiting on Failed Driver Check", driver _vehicle == _unit); false;};
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TRACE_1("Vehicle Check", driver _vehicle == _unit);
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if !(speed _vehicle <1 && (((getPos _vehicle) select 2) < 2)) exitwith {TRACE_1("Exiting on Failed speed check", getPosASL _vehicle == _unit); false;};
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TRACE_1("getPosASL Vehicle Check", getPos _vehicle);
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
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if (count _emptyPos == 0) exitwith {false}; //consider displaying text saying there are no safe places to exit the vehicle
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unassignVehicle _unit;
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[_unit] orderGetIn false;
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TRACE_1("Ejecting", alive _unit);
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_unit action ["Eject", vehicle _unit];
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[ {
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private "_anim";
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PARAMS_2(_unit,_emptyPos);
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_unit setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
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if (!([_unit] call FUNC(isAwake))) then {
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TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
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if (driver _unit == _unit) then {
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_anim = [_unit] call EFUNC(common,getDeathAnim);
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[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
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[{
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_unit = _this select 0;
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_anim = _this select 1;
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
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};
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}, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
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};
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};
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},[_unit,_emptyPos], 0.5, 0] call EFUNC(common,waitAndExecute);
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded = _loaded - [_unit];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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true |