ACE3/addons/medical_engine/XEH_postInit.sqf
PabstMirror 6fb9161ecc
Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
* Medical Engine - Unlock when dead

* Update fnc_unloadPersonLocal.sqf

* Update addons/common/functions/fnc_unloadPersonLocal.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* fix actually unloading people to found emptyPos

* handle deleted units

* handle dead units

ref 179957c39d

* vehicle -> objectParent

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-02 08:59:46 +03:00

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#include "script_component.hpp"
[QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler;
["unit", {
params ["_new"];
[_new] call FUNC(updateDamageEffects); // Run on new controlled unit to update QGVAR(aimFracture)
}, true] call CBA_fnc_addPlayerEventHandler;
["CAManBase", "init", {
params ["_unit"];
// Check if last hit point is our dummy.
private _allHitPoints = getAllHitPointsDamage _unit param [0, []];
reverse _allHitPoints;
while {(_allHitPoints param [0, ""]) select [0,1] == "#"} do { WARNING_1("Ignoring Reflector hitpoint %1", _allHitPoints deleteAt 0); };
if (_allHitPoints param [0, ""] != "ACE_HDBracket") then {
private _config = configOf _unit;
if (getText (_config >> "simulation") == "UAVPilot") exitWith {TRACE_1("ignore UAV AI",typeOf _unit);};
if (getNumber (_config >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit)};
ERROR_1("Bad hitpoints for unit type ""%1""",typeOf _unit);
} else {
// Calling this function inside curly brackets allows the usage of
// "exitWith", which would be broken with "HandleDamage" otherwise.
_unit setVariable [
QEGVAR(medical,HandleDamageEHID),
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}]
];
};
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
#ifdef DEBUG_MODE_FULL
[QEGVAR(medical,woundReceived), {
params ["_unit", "_damages", "_shooter", "_ammo"];
TRACE_4("wound",_unit,_damages, _shooter, _ammo);
//systemChat str _this;
}] call CBA_fnc_addEventHandler;
#endif
// this handles moving units into vehicles via load functions or zeus
// needed, because the vanilla INCAPACITATED state does not handle vehicles
["CAManBase", "GetInMan", {
params ["_unit", "", "_vehicle"];
if (local _unit && {lifeState _unit == "INCAPACITATED"}) then {
[_unit, true] call FUNC(setUnconsciousAnim);
};
if (local _vehicle) then {
[_unit] call FUNC(lockUnconsciousSeat);
};
}] call CBA_fnc_addClassEventHandler;
["CAManBase", "GetOutMan", {
params ["_unit", "", "_vehicle"];
if (local _vehicle) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}] call CBA_fnc_addClassEventHandler;
// Guarantee aircraft crashes are more lethal
["Air", "Killed", {
params ["_vehicle", "_killer"];
TRACE_3("air killed",_vehicle,typeOf _vehicle,velocity _vehicle);
if ((getText (configOf _vehicle >> "destrType")) == "") exitWith {};
if (unitIsUAV _vehicle) exitWith {};
private _lethality = linearConversion [0, 25, (vectorMagnitude velocity _vehicle), 0.5, 1];
TRACE_2("air crash",_lethality,crew _vehicle);
{
[QEGVAR(medical,woundReceived), [_x, [[_lethality, "Head", _lethality]], _killer, "#vehiclecrash"], _x] call CBA_fnc_targetEvent;
} forEach (crew _vehicle);
}, true, ["ParachuteBase"]] call CBA_fnc_addClassEventHandler;
// Fixes units being stuck in unconscious animation when being knocked over by a PhysX object
["CAManBase", "AnimDone", {
params ["_unit", "_anim"];
if (local _unit && {_anim find QUNCON_ANIM(face) != -1 && {lifeState _unit != "INCAPACITATED"}}) then {
[_unit, false] call FUNC(setUnconsciousAnim);
};
}] call CBA_fnc_addClassEventHandler;
["ace_unconscious", {
params ["_unit", "_unconscious"];
TRACE_3("unit uncon",_unit,objectParent _unit,local _unit);
if (!isNull objectParent _unit && {local objectParent _unit}) then {
if (_unconscious) then {
[_unit] call FUNC(lockUnconsciousSeat);
} else {
[_unit] call FUNC(unlockUnconsciousSeat);
};
};
}] call CBA_fnc_addEventHandler;
["ace_killed", { // global event
params ["_unit"];
TRACE_3("unit Killed",_unit,objectParent _unit,local _unit);
if (!isNull objectParent _unit && {local objectParent _unit}) exitWith {
[_unit] call FUNC(lockUnconsciousSeat);
};
}] call CBA_fnc_addEventHandler;
["CAManBase", "deleted", {
params ["_unit"];
TRACE_3("unit deleted",_unit,objectParent _unit,local _unit);
if ((!isNull objectParent _unit) && {local objectParent _unit}) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}, true, []] call CBA_fnc_addClassEventHandler;