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fedad7f8f7
* Add ace_chemlights. Make chemlight intensity and dropoff more realistic. Add orange, white, IR chemlights. Add chemlight shields. Make chemlight impact sounds more realistic. * Moved impact sound changes to a different branch. * Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration. Checked privates. * Stringtable: 5 minute. * Blue lifetime. Removed ref to deprecated function * Use proper magazine macro. Add new chemlights to Misc box.
32 lines
853 B
Plaintext
32 lines
853 B
Plaintext
/*
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* Author: voiper
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* Spawn IR marker for dummy IR physX object.
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*
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* Arguments:
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* 1: Dummy IR physX <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_object] call ace_chemlights_fnc_initIR;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_dummy"];
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private _chemlightClass = getText (configFile >> "CfgVehicles" >> typeOf _dummy >> "ACE_Attachable");
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private _config = configFile >> "CfgAmmo" >> _chemlightClass;
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private _delay = getNumber (_config >> "explosionTime");
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private _lifeTime = getNumber (_config >> "timeToLive");
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[{
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params ["_dummy", "_lifeTime"];
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private _IRMarker = "ACE_Chemlight_IR_Marker" createVehicle [0,0,0];
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_IRMarker attachTo [_dummy, [0,0,0]];
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[FUNC(removeIR), [_dummy, _IRMarker], _lifeTime] call CBA_fnc_waitAndExecute;
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}, [_dummy, _lifeTime], _delay] call CBA_fnc_waitAndExecute;
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