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da60a1b39d
* scale armor damage using passthrough * add - to comment Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * improve condition Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets * fix damage sorting * whitespace * comment * fix function header * fix infinite armor when no item equipped * cleanup * more cleanup * name * don't scale structural damage * add setting * fix key name * add cap to passThrough * fix script error in setting --------- Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
34 lines
2.4 KiB
XML
34 lines
2.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Medical_Engine">
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<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_DisplayName">
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<English>Enable Vehicle Crash Damage</English>
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<Russian>Вкл. урон при аварии в транспорте</Russian>
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<Spanish>Activar daño por accidente de vehículo</Spanish>
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<French>Blessures de collision (véhicules)</French>
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<Polish>Włącz obrażenia od kolizji pojazdu</Polish>
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<Japanese>車両衝突ダメージを有効化</Japanese>
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<German>Aktiviere Verletzungen durch Fahrzeugunfälle</German>
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<Chinesesimp>启用车辆碰撞损坏</Chinesesimp>
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<Korean>차량 충돌 피해 활성화</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_Description">
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<English>Controls whether crew receives damage from vehicle collisions.</English>
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<Russian>Контролирует, получает ли экипаж урон от столкновения транспортного средства.</Russian>
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<Spanish>Controla si la tripulación recibe daño debido a colisiones en vehículo.</Spanish>
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<French>Définit si les passagers à bord des véhicules peuvent être blessés en cas d'accident.</French>
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<Polish>Kontroluje czy załoga pojazdu otrzyma obrażenia podczas kolizji pojazdu.</Polish>
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<Japanese>車両が衝突をすると乗員がダメージを受けるかどうかを決定します。</Japanese>
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<German>Kontrolliert, ob Besatzung eines Fahrzeugs Schaden durch Unfälle erleiden soll</German>
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<Chinesesimp>控制乘员是否受到车辆碰撞的伤害。</Chinesesimp>
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<Korean>차량 충돌로 인해 탑승인원들이 피해를 받을 지 결정합니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Engine_damagePassThroughEffect_displayName">
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<English>Armor PassThrough Effect</English>
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</Key>
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<Key ID="STR_ACE_Medical_Engine_damagePassThroughEffect_description">
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<English>Controls effect of armor 'passThrough' on final damage. Makes high armor values, like ones used in GL rigs, less effective.\nUse 0% for pre 3.16.0 armor behavior.\nOnly touch this if you know what you're doing!</English>
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</Key>
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</Package>
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</Project>
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