ACE3/addons/captives/functions/fnc_canUnloadCaptive.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

22 lines
485 B
Plaintext

/*
* Author: commy2
* Check if the unit can unload a captive from the vehicle.
*
* Arguments:
* 0: Unit that wants to unload a captive (player) <OBJECT>
* 1: A captive loaded in a vehicle <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_unit"];
((vehicle _unit) != _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}