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* Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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// Add warning for old functions that were technically public, Remove at 3.14.0
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{
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missionNamespace setVariable [_x, compileFinal format ['diag_log text "ACE Medical WARNING: Formerly public function [%1] has no effect in medical rewrite."; nil', _x]];
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} forEach [
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QFUNC(actionPlaceInBodyBag),
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QFUNC(actionRemoveTourniquet),
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QFUNC(addHeartRateAdjustment),
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QFUNC(addToLog),
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QFUNC(addToTriageCard),
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QFUNC(addUnconsciousCondition),
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QFUNC(addVitalLoop),
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QFUNC(canAccessMedicalEquipment),
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QFUNC(canTreat),
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QFUNC(displayTriageCard),
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QFUNC(dropDownTriageCard),
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QFUNC(getTriageStatus),
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QFUNC(getUnconsciousCondition),
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QFUNC(hasItem),
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QFUNC(hasItems),
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QFUNC(hasTourniquetAppliedTo),
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QFUNC(isInMedicalFacility),
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QFUNC(isInMedicalVehicle),
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QFUNC(isMedic),
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QFUNC(isMedicalVehicle),
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QFUNC(itemCheck),
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QFUNC(selectionNameToNumber),
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QFUNC(setCardiacArrest),
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QFUNC(setDead),
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QFUNC(setHitPointDamage),
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QFUNC(showBloodEffect),
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QFUNC(treatment),
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QFUNC(treatmentAdvanced_bandage),
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QFUNC(treatmentAdvanced_CPR),
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QFUNC(treatmentAdvanced_CPRLocal),
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QFUNC(treatmentAdvanced_medication),
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QFUNC(treatmentAdvanced_medicationLocal),
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QFUNC(treatmentIV),
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QFUNC(treatmentIVLocal),
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QFUNC(unconsciousPFH),
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QFUNC(useItem),
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QFUNC(useItems)
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];
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ADDON = true;
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