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7009404d39
* GM Compat add GM Compat addon - it's #7835 without fastroping & refuel changes * plus compat_gm moved into optionals * plus a few whitespace fixes Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Fusselwurm <fusselwurm@gmail.com> * add ACE CSW dep (see script_component.hpp) * warn about missiong compat_gm if GM is loaded * move medic tents to EGVAR(medical,facilities) array thing * add pDumbs Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: Fusselwurm <fusselwurm@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
26 lines
790 B
C++
26 lines
790 B
C++
class CfgAmmo {
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class PipeBombBase;
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class gm_explosive_petn_charge: PipeBombBase {
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EGVAR(explosive,defuseObjectPosition)[] = {0, 0, 0.02};
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};
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class gm_explosive_plnp_charge: PipeBombBase {
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EGVAR(explosive,defuseObjectPosition)[] = {0, 0, 0.02};
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};
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class MineBase;
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class gm_mine_at_mn111: MineBase {
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EGVAR(explosive,defuseObjectPosition)[] = {0, 0, 0.02};
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};
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class gm_mine_at_dm21: MineBase {
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EGVAR(explosive,defuseObjectPosition)[] = {0, 0, 0.02};
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};
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class gm_mine_at_tm46: MineBase {
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EGVAR(explosive,defuseObjectPosition)[] = {0, 0, 0.02};
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};
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class APERSMine_Range_Ammo;
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class gm_mine_ap_dm31: APERSMine_Range_Ammo {
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EGVAR(explosive,defuseObjectPosition)[] = {0, 0, 0.02};
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};
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};
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