mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ac29287542
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
490 lines
16 KiB
C++
490 lines
16 KiB
C++
// Pixel grid
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#define pixelScale 0.25
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#define GRID_W (pixelW * pixelGridNoUIScale * pixelScale)
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#define GRID_H (pixelH * pixelGridNoUIScale * pixelScale)
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#define WIDTH_TOTAL (safezoneW - 2 * (93 * GRID_W))
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#define WIDTH_GAP (WIDTH_TOTAL / 100)
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#define WIDTH_SINGLE ((WIDTH_TOTAL - 7 * WIDTH_GAP) / 6)
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// IDDs
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#define IDD_MISSION 46
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#define IDD_RSCDISPLAYCURATOR 312
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#define IDD_DISPLAY3DEN 313
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#define IDC_OK 1 // emulate "OK" button
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#define IDC_CANCEL 2 // emulate "Cancel" button
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// Sorting
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#define ASCENDING 0
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#define DESCENDING 1
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// Favorites
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#define FAVORITES_COLOR (GVAR(favoritesColor) + [1])
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// Attachments
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#define ITEM_INDEX_MUZZLE 0
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#define ITEM_INDEX_SIDE 1
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#define ITEM_INDEX_OPTIC 2
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#define ITEM_INDEX_BIPOD 3
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#define ITEM_INDEX_MAGAZINE 4
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#define ITEM_INDEX_MAGAZINE_SECONDARY 5
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// IDCs
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#define IDD_ace_arsenal 1127001
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#define IDC_mouseArea 0
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#define IDC_arrowMinus 101
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#define IDC_arrowPlus 102
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#define IDC_blockLeftFrame 3
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#define IDC_blockLeftBackground 4
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#define IDC_blockRightFrame 5
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#define IDC_blockRighttBackground 6
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#define IDC_loadIndicator 7
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#define IDC_loadIndicatorBar 701
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#define IDC_totalWeight 8
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#define IDC_totalWeightText 801
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#define IDC_message 9
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#define IDC_menuBar 10
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#define IDC_menuBarClose 1001
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#define IDC_buttonHide 1002
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#define IDC_buttonLoadouts 1003
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#define IDC_buttonExport 1004
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#define IDC_buttonImport 1005
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#define IDC_buttonFavorites 1006
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#define IDC_infoBox 11
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#define IDC_infoBackground 1101
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#define IDC_infoName 1102
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#define IDC_infoAuthor 1103
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#define IDC_DLCBackground 1104
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#define IDC_DLCIcon 1105
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#define IDC_mouseBlock 12
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#define IDC_leftTabContent 13
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#define IDC_rightTabContent 14
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#define IDC_rightTabContentListnBox 15
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#define IDC_sortLeftTab 16
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#define IDC_sortLeftTabDirection 161
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#define IDC_sortRightTab 17
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#define IDC_sortRightTabDirection 171
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#define IDC_leftSearchbar 18
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#define IDC_leftSearchbarButton 41
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#define IDC_rightSearchbar 19
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#define IDC_rightSearchbarButton 42
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#define IDC_tabLeft 20
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#define IDC_iconBackgroundPrimaryWeapon 2001
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#define IDC_buttonPrimaryWeapon 2002
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#define IDC_iconBackgroundHandgun 2003
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#define IDC_buttonHandgun 2004
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#define IDC_iconBackgroundSecondaryWeapon 2005
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#define IDC_buttonSecondaryWeapon 2006
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#define IDC_iconBackgroundHeadgear 2007
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#define IDC_buttonHeadgear 2008
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#define IDC_iconBackgroundUniform 2009
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#define IDC_buttonUniform 2010
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#define IDC_iconBackgroundVest 2011
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#define IDC_buttonVest 2012
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#define IDC_iconBackgroundBackpack 2013
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#define IDC_buttonBackpack 2014
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#define IDC_iconBackgroundGoggles 2015
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#define IDC_buttonGoggles 2016
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#define IDC_iconBackgroundNVG 2017
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#define IDC_buttonNVG 2018
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#define IDC_iconBackgroundBinoculars 2019
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#define IDC_buttonBinoculars 2020
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#define IDC_iconBackgroundMap 2021
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#define IDC_buttonMap 2022
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#define IDC_iconBackgroundGPS 2023
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#define IDC_buttonGPS 2024
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#define IDC_iconBackgroundRadio 2025
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#define IDC_buttonRadio 2026
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#define IDC_iconBackgroundCompass 2028
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#define IDC_buttonCompass 2029
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#define IDC_iconBackgroundWatch 2030
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#define IDC_buttonWatch 2031
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#define IDC_iconBackgroundFace 2032
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#define IDC_buttonFace 2033
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#define IDC_iconBackgroundVoice 2034
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#define IDC_buttonVoice 2035
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#define IDC_iconBackgroundInsigna 2036
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#define IDC_buttonInsignia 2037
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#define IDC_iconBackgroundOptic 21
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#define IDC_buttonOptic 22
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#define IDC_iconBackgroundItemAcc 23
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#define IDC_buttonItemAcc 24
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#define IDC_iconBackgroundMuzzle 25
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#define IDC_buttonMuzzle 26
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#define IDC_iconBackgroundBipod 27
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#define IDC_buttonBipod 28
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#define IDC_iconBackgroundCurrentMag 3001
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#define IDC_buttonCurrentMag 3002
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#define IDC_iconBackgroundCurrentMag2 3003
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#define IDC_buttonCurrentMag2 3004
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#define IDC_iconBackgroundMag 29
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#define IDC_buttonMag 30
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#define IDC_iconBackgroundMagALL 31
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#define IDC_buttonMagALL 32
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#define IDC_iconBackgroundThrow 33
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#define IDC_buttonThrow 34
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#define IDC_iconBackgroundPut 35
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#define IDC_buttonPut 36
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#define IDC_iconBackgroundMisc 37
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#define IDC_buttonMisc 38
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#define IDC_buttonRemoveAllSelected 39
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#define IDC_buttonRemoveAll 40
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#define IDC_statsBox 51
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#define IDC_statsTitle1 5101
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#define IDC_statsBackground1 5102
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#define IDC_statsBar1 5103
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#define IDC_statsText1 5104
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#define IDC_statsTitle2 5105
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#define IDC_statsBackground2 5106
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#define IDC_statsBar2 5107
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#define IDC_statsText2 5108
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#define IDC_statsTitle3 5109
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#define IDC_statsBackground3 5110
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#define IDC_statsBar3 5111
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#define IDC_statsText3 5112
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#define IDC_statsTitle4 5113
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#define IDC_statsBackground4 5114
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#define IDC_statsBar4 5115
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#define IDC_statsText4 5116
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#define IDC_statsTitle5 5117
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#define IDC_statsBackground5 5118
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#define IDC_statsBar5 5119
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#define IDC_statsText5 5120
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#define IDC_statsPreviousPage 52
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#define IDC_statsNextPage 53
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#define IDC_statsCurrentPage 54
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#define IDC_actionsBox 90
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#define IDC_actionsText1 9001
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#define IDC_actionsButton1 9002
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#define IDC_actionsText2 9003
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#define IDC_actionsButton2 9004
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#define IDC_actionsText3 9005
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#define IDC_actionsButton3 9006
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#define IDC_actionsText4 9007
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#define IDC_actionsButton4 9008
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#define IDC_actionsText5 9009
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#define IDC_actionsButton5 9010
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#define IDC_actionsPreviousPage 91
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#define IDC_actionsNextPage 92
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#define IDC_actionsCurrentPage 93
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#define IDD_loadouts_display 1127002
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#define IDC_centerBox 3
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#define IDC_centerTitle 301
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#define IDC_contentPanel 302
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#define IDC_textEditBox 303
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#define IDC_buttonSave 304
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#define IDC_buttonLoad 305
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#define IDC_buttonShare 306
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#define IDC_buttonDelete 307
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#define IDC_buttonRename 308
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#define IDC_loadoutsSearchbar 309
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#define IDC_buttonMyLoadoutsBackground 401
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#define IDC_buttonMyLoadouts 402
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#define IDC_buttonDefaultLoadoutsBackground 403
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#define IDC_buttonDefaultLoadouts 404
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#define IDC_buttonSharedLoadoutsBackground 405
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#define IDC_buttonSharedLoadouts 406
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// 3DEN Attribute
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#define ATTRIBUTE_W (pixelW * pixelGrid * 0.5)
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#define ATTRIBUTE_H (pixelH * pixelGrid * 0.5)
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#define IDC_ATTRIBUTE_MODE 8100
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#define IDC_ATTRIBUTE_CATEGORY 8101
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#define IDC_ATTRIBUTE_LIST 8102
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#define IDC_ATTRIBUTE_LIST_LEFT 8103
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#define IDC_ATTRIBUTE_LIST_RIGHT 8104
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#define IDC_ATTRIBUTE_SEARCH_BUTTON 8105
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#define IDC_ATTRIBUTE_SEARCHBAR 8106
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#define IDC_ATTRIBUTE_CLEAR_BUTTON 8107
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#define IDC_ATTRIBUTE_EXPORT_BUTTON 8108
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#define IDC_ATTRIBUTE_IMPORT_BUTTON 8109
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#define IDC_ATTRIBUTE_ADD_COMPATIBLE 8110
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// Indexes of categories
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#define IDX_CAT_ALL 0
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#define IDX_CAT_PRIMARY_WEAPON 1
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#define IDX_CAT_SECONDARY_WEAPON 2
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#define IDX_CAT_HANDGUN_WEAPON 3
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#define IDX_CAT_OPTICS_ATTACHMENTS 4
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#define IDX_CAT_FLASHLIGHT_ATTACHMENTS 5
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#define IDX_CAT_MUZZLE_ATTACHMENTS 6
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#define IDX_CAT_BIPOD_ATTACHMENTS 7
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#define IDX_CAT_ITEMS_ALL 8
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#define IDX_CAT_HEADGEAR 9
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#define IDX_CAT_UNIFORM 10
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#define IDX_CAT_VEST 11
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#define IDX_CAT_BACKPACK 12
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#define IDX_CAT_GOGGLES 13
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#define IDX_CAT_NVG 14
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#define IDX_CAT_BINO 15
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#define IDX_CAT_MAP 16
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#define IDX_CAT_COMPASS 17
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#define IDX_CAT_RADIO 18
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#define IDX_CAT_WATCH 19
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#define IDX_CAT_COMMS 20
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#define IDX_CAT_GRENADES 21
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#define IDX_CAT_EXPLOSIVES 22
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#define IDX_CAT_MISC_ITEMS 23
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// Indexes of virtual items array
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#define IDX_VIRT_WEAPONS 0
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#define IDX_VIRT_PRIMARY_WEAPONS 0
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#define IDX_VIRT_SECONDARY_WEAPONS 1
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#define IDX_VIRT_HANDGUN_WEAPONS 2
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#define IDX_VIRT_ATTACHMENTS 1
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#define IDX_VIRT_OPTICS_ATTACHMENTS 0
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#define IDX_VIRT_FLASHLIGHT_ATTACHMENTS 1
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#define IDX_VIRT_MUZZLE_ATTACHMENTS 2
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#define IDX_VIRT_BIPOD_ATTACHMENTS 3
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#define IDX_VIRT_ITEMS_ALL 2
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#define IDX_VIRT_HEADGEAR 3
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#define IDX_VIRT_UNIFORM 4
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#define IDX_VIRT_VEST 5
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#define IDX_VIRT_BACKPACK 6
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#define IDX_VIRT_GOGGLES 7
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#define IDX_VIRT_NVG 8
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#define IDX_VIRT_BINO 9
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#define IDX_VIRT_MAP 10
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#define IDX_VIRT_COMPASS 11
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#define IDX_VIRT_RADIO 12
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#define IDX_VIRT_WATCH 13
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#define IDX_VIRT_COMMS 14
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#define IDX_VIRT_GRENADES 15
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#define IDX_VIRT_EXPLOSIVES 16
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#define IDX_VIRT_MISC_ITEMS 17
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#define IDX_VIRT_UNIQUE_MISC_ITEMS 18
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#define IDX_VIRT_UNIQUE_VIRT_ITEMS_ALL 19
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#define IDX_VIRT_UNIQUE_GRENADES 20
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#define IDX_VIRT_UNIQUE_EXPLOSIVES 21
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#define IDX_VIRT_UNIQUE_ATTACHMENTS 22
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#define IDX_VIRT_UNIQUE_BACKPACKS 23
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#define IDX_VIRT_UNIQUE_GOGGLES 24
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#define IDX_VIRT_UNIQUE_UNKNOWN_ITEMS 25
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// Indexes of current items array
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#define IDX_CURR_PRIMARY_WEAPON 0
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#define IDX_CURR_SECONDARY_WEAPON 1
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#define IDX_CURR_HANDGUN_WEAPON 2
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#define IDX_CURR_HEADGEAR 3
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#define IDX_CURR_UNIFORM 4
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#define IDX_CURR_VEST 5
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#define IDX_CURR_BACKPACK 6
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#define IDX_CURR_GOGGLES 7
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#define IDX_CURR_NVG 8
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#define IDX_CURR_BINO 9
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#define IDX_CURR_MAP 10
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#define IDX_CURR_COMPASS 11
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#define IDX_CURR_RADIO 12
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#define IDX_CURR_WATCH 13
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#define IDX_CURR_COMMS 14
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#define IDX_CURR_UNIFORM_ITEMS 15
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#define IDX_CURR_VEST_ITEMS 16
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#define IDX_CURR_BACKPACK_ITEMS 17
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#define IDX_CURR_PRIMARY_WEAPON_ITEMS 18
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#define IDX_CURR_SECONDARY_WEAPON_ITEMS 19
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#define IDX_CURR_HANDGUN_WEAPON_ITEMS 20
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#define IDX_CURR_BINO_ITEMS 21
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// Indexes of loadout items array
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#define IDX_LOADOUT_PRIMARY_WEAPON 0
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#define IDX_LOADOUT_SECONDARY_WEAPON 1
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#define IDX_LOADOUT_HANDGUN_WEAPON 2
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#define IDX_LOADOUT_UNIFORM 3
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#define IDX_LOADOUT_VEST 4
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#define IDX_LOADOUT_BACKPACK 5
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#define IDX_LOADOUT_HEADGEAR 6
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#define IDX_LOADOUT_GOGGLES 7
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#define IDX_LOADOUT_BINO 8
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#define IDX_LOADOUT_ASSIGNEDITEMS 9
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#define SYMBOL_ITEM_NONE "−"
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#define SYMBOL_ITEM_REMOVE "×"
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#define SYMBOL_ITEM_VIRTUAL "∞"
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#define FADE_DELAY 0.15
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#define CAM_DIS_MAX 5
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#define RIGHT_PANEL_CUSTOM_BUTTONS 61, 63, 65, 67, 69, 71, 73, 75, 77, 79
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#define RIGHT_PANEL_CUSTOM_BACKGROUND 60, 62, 64, 66, 68, 70, 72, 74, 76, 78
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#define RIGHT_PANEL_ACC_IDCS IDC_buttonOptic, IDC_buttonItemAcc, IDC_buttonMuzzle, IDC_buttonBipod
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#define RIGHT_PANEL_ACC_BACKGROUND_IDCS IDC_iconBackgroundOptic, IDC_iconBackgroundItemAcc, IDC_iconBackgroundMuzzle, IDC_iconBackgroundBipod
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#define RIGHT_PANEL_ITEMS_IDCS IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut, IDC_buttonMisc, RIGHT_PANEL_CUSTOM_BUTTONS
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#define RIGHT_PANEL_ITEMS_BACKGROUND_IDCS IDC_iconBackgroundMag, IDC_iconBackgroundMagALL, IDC_iconBackgroundThrow, IDC_iconBackgroundPut, IDC_iconBackgroundMisc, RIGHT_PANEL_CUSTOM_BACKGROUND
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#define ARROWS_IDCS IDC_arrowMinus, IDC_arrowPlus
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#define TOGGLE_RIGHT_PANEL_WEAPON\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 0;\
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_x ctrlShow true;\
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_x ctrlEnable true;\
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_x ctrlCommit FADE_DELAY;\
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} forEach [\
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IDC_blockRightFrame,\
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IDC_blockRighttBackground,\
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IDC_rightTabContent,\
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IDC_sortRightTab,\
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IDC_sortRightTabDirection,\
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RIGHT_PANEL_ACC_IDCS,\
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IDC_rightSearchbar,\
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IDC_rightSearchbarButton,\
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IDC_buttonCurrentMag\
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];\
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private _buttonCurrentMag2Ctrl = _display displayCtrl IDC_buttonCurrentMag2;\
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_buttonCurrentMag2Ctrl ctrlSetFade 0;\
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_buttonCurrentMag2Ctrl ctrlShow true;\
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_buttonCurrentMag2Ctrl ctrlEnable true;\
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_buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 1;\
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_x ctrlShow false;\
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_x ctrlEnable false;\
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_x ctrlCommit FADE_DELAY;\
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} forEach [\
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IDC_loadIndicator,\
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RIGHT_PANEL_ITEMS_IDCS,\
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IDC_rightTabContentListnBox,\
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RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
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IDC_buttonRemoveAll\
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];\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetPosition [\
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safezoneX + safezoneW - 93 * GRID_W,\
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safezoneY + 14 * GRID_H,\
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80 * GRID_W,\
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safezoneH - 28 * GRID_H\
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];\
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_x ctrlCommit 0;\
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} forEach [\
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IDC_blockRightFrame,\
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IDC_blockRighttBackground\
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];
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#define TOGGLE_RIGHT_PANEL_CONTAINER\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 0;\
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_x ctrlShow true;\
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_x ctrlEnable true;\
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_x ctrlCommit FADE_DELAY;\
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} forEach [\
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IDC_blockRightFrame, \
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IDC_blockRighttBackground,\
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IDC_loadIndicator,\
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IDC_rightTabContentListnBox,\
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IDC_sortRightTab,\
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IDC_sortRightTabDirection,\
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IDC_tabRight,\
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RIGHT_PANEL_ACC_IDCS,\
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RIGHT_PANEL_ITEMS_IDCS,\
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IDC_rightSearchbar,\
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IDC_rightSearchbarButton\
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];\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetFade 1;\
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_x ctrlShow false;\
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_x ctrlEnable false;\
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_x ctrlCommit FADE_DELAY;\
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} forEach [\
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IDC_buttonCurrentMag,\
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IDC_buttonCurrentMag2,\
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IDC_iconBackgroundCurrentMag,\
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IDC_iconBackgroundCurrentMag2\
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];\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetPosition [\
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safezoneX + safezoneW - 93 * GRID_W,\
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safezoneY + 14 * GRID_H,\
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80 * GRID_W,\
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safezoneH - 34 * GRID_H\
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];\
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_x ctrlCommit 0;\
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} forEach [\
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IDC_blockRightFrame,\
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IDC_blockRighttBackground\
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];\
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if (!isNil QGVAR(customRightPanelButtons)) then {\
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private _miscOffset = 0;\
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{\
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if (!isNil "_x") then {\
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_x params ["", "_picture", "_tooltip"];\
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_miscOffset = _forEachIndex + 1;\
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private _plusId = _forEachIndex * 2;\
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if (isNull (_display displayCtrl (60 + _plusId))) then {\
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private _ctrl = _display ctrlCreate [QGVAR(customArsenalButton_Background), 60 + _plusId];\
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_ctrl ctrlSetPosition [\
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safezoneW + safezoneX - 13 * GRID_W,\
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safezoneY + (88 + (10 * _forEachIndex)) * GRID_H\
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];\
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_ctrl ctrlCommit 0;\
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};\
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if (isNull (_display displayCtrl (61 + _plusId))) then {\
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_ctrl = _display ctrlCreate [QGVAR(customArsenalButton_Button), 61 + _plusId];\
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_ctrl ctrlSetPosition [\
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safezoneW + safezoneX - 10 * GRID_W,\
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safezoneY + (88 + (10 * _forEachIndex)) * GRID_H\
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];\
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_ctrl ctrlSetText _picture;\
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_ctrl ctrlSetTooltip _tooltip;\
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_ctrl ctrlCommit 0;\
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};\
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};\
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} forEach GVAR(customRightPanelButtons);\
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{\
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_x = _display displayCtrl _x;\
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_x ctrlSetPosition [\
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safezoneW + safezoneX - (10 + (3 * _forEachIndex)) * GRID_W,\
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||
safezoneY + (88 + (10 * _miscOffset)) * GRID_H\
|
||
];\
|
||
_x ctrlCommit 0;\
|
||
} forEach [IDC_buttonMisc, IDC_iconBackgroundMisc];\
|
||
};
|
||
|
||
#define TOGGLE_RIGHT_PANEL_HIDE\
|
||
{\
|
||
_x = _display displayCtrl _x;\
|
||
_x ctrlSetFade 1;\
|
||
_x ctrlShow false;\
|
||
_x ctrlEnable false;\
|
||
_x ctrlCommit FADE_DELAY;\
|
||
} forEach [\
|
||
IDC_blockRightFrame,\
|
||
IDC_blockRighttBackground,\
|
||
IDC_loadIndicator,\
|
||
IDC_rightTabContent,\
|
||
IDC_rightTabContentListnBox,\
|
||
IDC_sortRightTab,\
|
||
IDC_sortRightTabDirection,\
|
||
RIGHT_PANEL_ACC_BACKGROUND_IDCS,\
|
||
RIGHT_PANEL_ACC_IDCS,\
|
||
RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
|
||
RIGHT_PANEL_ITEMS_IDCS,\
|
||
IDC_buttonRemoveAll,\
|
||
IDC_rightSearchbar,\
|
||
IDC_rightSearchbarButton,\
|
||
IDC_buttonCurrentMag,\
|
||
IDC_buttonCurrentMag2,\
|
||
IDC_iconBackgroundCurrentMag,\
|
||
IDC_iconBackgroundCurrentMag2\
|
||
];
|
||
|
||
#define ADD_LOADOUTS_LIST_PICTURES\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 2], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_PRIMARY_WEAPON) select 0 >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 3], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_SECONDARY_WEAPON) select 0 >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 4], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_HANDGUN_WEAPON) select 0 >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 5], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_UNIFORM) select 0 >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 6], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_VEST) select 0 >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "CfgVehicles" >> (_loadout select IDX_LOADOUT_BACKPACK) select 0 >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 8], getText (_cfgWeapons >> _loadout select IDX_LOADOUT_HEADGEAR >> "picture")];\
|
||
_contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "CfgGlasses" >> _loadout select IDX_LOADOUT_GOGGLES >> "picture")];
|