ACE3/addons/grenades/functions/fnc_nextMode.sqf
PabstMirror 1a61148053 Grenades Cleanup
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00

46 lines
819 B
Plaintext

/*
* Author: commy2
* Select the next throwing mode and display message.
*
* Arguments:
* Nothing
*
* Return Value:
* Handeled <BOOL>
*
* Example:
* [] call ace_grenades_fnc_nextMode
*
* Public: No
*/
#include "script_component.hpp"
private ["_mode", "_hint"];
_mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0];
if (_mode == 4) then {
_mode = 0;
} else {
_mode = _mode + 1;
};
// ROLL GRENADE DOESN'T WORK RIGHT NOW
if (_mode == 3) then {
_mode = 4;
};
_hint = [
localize "STR_ACE_Grenades_NormalThrow",
localize "STR_ACE_Grenades_HighThrow",
localize "STR_ACE_Grenades_PreciseThrow",
localize "STR_ACE_Grenades_RollGrenade",
localize "STR_ACE_Grenades_DropGrenade"
] select _mode;
[_hint] call EFUNC(common,displayTextStructured);
GVAR(currentThrowMode) = _mode;
true