ACE3/addons/spectator/functions/fnc_handleInterface.sqf
2015-07-18 18:53:30 +01:00

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/*
* Author: SilentSpike
* Handles spectator interface events
*
* Arguments:
* 0: Event name <STRING>
* 1: Event arguments <ANY>
*
* Return Value:
* None <NIL>
*
* Example:
* ["onLoad",_this] call ace_spectator_fnc_handleInterface
*
* Public: No
*/
#include "script_component.hpp"
params ["_mode",["_args",[]]];
switch (toLower _mode) do {
// Safely open/close the interface
case "open": {
// Prevent reopening
if !(isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
// Initalize camera variables
GVAR(camBank) = 0;
GVAR(camBoom) = [false,false];
GVAR(camDolly) = [false,false,false,false];
GVAR(camFocus) = [-1,-1];
GVAR(camFOV) = 0.7;
GVAR(camPos) set [2,20];
GVAR(camSpeed) = 1;
GVAR(camTilt) = -10;
GVAR(camZoom) = 3;
GVAR(gunCam) = false;
// Initalize display variables
GVAR(ctrlKey) = false;
GVAR(mouse) = [false,false];
GVAR(mousePos) = [0.5,0.5];
// Initalize the camera view
GVAR(camera) = "Camera" camCreate GVAR(camPos);
GVAR(camera) setDir GVAR(camPan);
[] call FUNC(updateCamera);
GVAR(camera) camSetFOV GVAR(camFOV);
// Populate the unit list
[] call FUNC(updateUnits);
// Create the dialog
createDialog QGVAR(interface);
// Cache and disable nametag settings
if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
GVAR(nametagSettingCache) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)];
EGVAR(nametags,showPlayerNames) = 0;
EGVAR(nametags,showNamesForAI) = false;
};
};
case "close": {
// Can't close a second time
if (isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
// Terminate interface
(GETUVAR(GVAR(display),displayNull)) closeDisplay 0;
// Terminate camera
GVAR(camera) cameraEffect ["terminate", "back"];
camDestroy GVAR(camera);
// Return to player view
ACE_Player switchCamera "internal";
// Cleanup camera variables
GVAR(camera) = nil;
GVAR(camBank) = nil;
GVAR(camBoom) = nil;
GVAR(camDolly) = nil;
GVAR(camFocus) = nil;
GVAR(camFOV) = nil;
GVAR(camSpeed) = nil;
GVAR(camTilt) = nil;
GVAR(camZoom) = nil;
GVAR(gunCam) = nil;
// Cleanup display variables
GVAR(ctrlKey) = nil;
GVAR(mouse) = nil;
GVAR(mousePos) = nil;
// Reset nametag settings
if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
EGVAR(nametags,showPlayerNames) = GVAR(nametagSettingCache) select 0;
EGVAR(nametags,showNamesForAI) = GVAR(nametagSettingCache) select 1;
GVAR(nametagSettingCache) = nil;
};
};
// Dialog events
case "onload": {
_args params ["_display"];
with uiNamespace do {
GVAR(display) = _display;
};
// Always show interface and hide map upon opening
GVAR(showInterface) = true;
GVAR(showMap) = false;
[] call FUNC(updateInterface);
// Set text values
(_display displayCtrl IDC_TOOL_FOCUS) ctrlSetText str(GVAR(camFocus));
(_display displayCtrl IDC_TOOL_FOV) ctrlSetText str(GVAR(camFOV));
(_display displayCtrl IDC_TOOL_SPEED) ctrlSetText format ["%1 m/s",GVAR(camSpeed)];
(_display displayCtrl IDC_TOOL_VIEW) ctrlSetText (["FREE","FIRST","THIRD"] select GVAR(camMode));
// Keep unit tree up to date
[FUNC(handleUnits), 10] call CBA_fnc_addPerFrameHandler;
// Hacky way to enable keybindings
//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
//_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
};
case "onunload": {
with uiNamespace do {
GVAR(display) = nil;
};
GVAR(camHandler) = nil;
};
// Mouse events
case "onmousebuttondown": {
_args params ["_ctrl","_button"];
GVAR(mouse) set [_button,true];
// Detect right click
if ((_button == 1) && (GVAR(camMode) == 1)) then {
// In first person toggle sights mode
GVAR(gunCam) = !GVAR(gunCam);
[] call FUNC(updateCamera);
};
};
case "onmousebuttonup": {
_args params ["_ctrl","_button"];
GVAR(mouse) set [_button,false];
};
case "onmousezchanged": {
_args params ["_ctrl","_zChange"];
// Scroll to zoom in 3rd person, modifier for FOV
if (GVAR(ctrlKey)) then {
GVAR(camFOV) = ((GVAR(camFOV) - (_zChange * GVAR(camFOV) * 0.2)) max 0.1) min 1;
} else {
GVAR(camZoom) = (GVAR(camZoom) - (_zChange * GVAR(camZoom) * 0.2)) max 0.1;
};
};
case "onmousemoving": {
_args params ["_ctrl","_x","_y"];
[_x,_y] call FUNC(handleMouse);
};
// Keyboard events
case "onkeydown": {
_args params ["_display","_dik","_shift","_ctrl","_alt"];
switch (_dik) do {
case 1: { // Esc
[player,false] call FUNC(setSpectator); // Handle esc menu goes here, currently closes for purposes of testing
};
case 14: { // Backspace
GVAR(showInterface) = !GVAR(showInterface);
[] call FUNC(updateInterface);
};
case 16: { // Q
GVAR(camBoom) set [0,true];
};
case 17: { // W
GVAR(camDolly) set [0,true];
};
case 20: { // T
GVAR(showTool) = !GVAR(showTool);
[] call FUNC(updateInterface);
};
case 22: { // U
GVAR(showUnit) = !GVAR(showUnit);
[] call FUNC(updateInterface);
};
case 29: { // Ctrl
GVAR(ctrlKey) = true;
};
case 30: { // A
GVAR(camDolly) set [2,true];
};
case 31: { // S
GVAR(camDolly) set [1,true];
};
case 32: { // D
GVAR(camDolly) set [3,true];
};
case 35: { // H
GVAR(showHelp) = !GVAR(showHelp);
[] call FUNC(updateInterface);
};
case 37: { // K
GVAR(showComp) = !GVAR(showComp);
[] call FUNC(updateInterface);
};
case 44: { // Z
GVAR(camBoom) set [1,true];
};
case 50: { // M
GVAR(showMap) = !GVAR(showMap);
[] call FUNC(updateInterface);
//[_show] call FUNC(handleMap);
};
case 57: { // Spacebar
// Freecam attachment here, if in external then set cam pos and attach
};
case 200: { // Up arrow
[[2,0,1] select GVAR(camMode)] call FUNC(updateCamera);
};
case 203: { // Left arrow
};
case 204: { // Down arrow
[[1,2,0] select GVAR(camMode)] call FUNC(updateCamera);
};
case 205: { // Right arrow
};
};
true
};
case "onkeyup": {
_args params ["_display","_dik","_shift","_ctrl","_alt"];
switch (_dik) do {
case 16: { // Q
GVAR(camBoom) set [0,false];
};
case 17: { // W
GVAR(camDolly) set [0,false];
};
case 29: { // Ctrl
GVAR(ctrlKey) = false;
};
case 30: { // A
GVAR(camDolly) set [2,false];
};
case 31: { // S
GVAR(camDolly) set [1,false];
};
case 32: { // D
GVAR(camDolly) set [3,false];
};
case 44: { // Z
GVAR(camBoom) set [1,false];
};
};
true
};
// Tree events
case "ontreedblclick": {
// Update camera view when listbox unit is double clicked on
_args params ["_tree","_sel"];
// Ensure a unit was selected
if (count _sel == 2) then {
private ["_netID","_newUnit","_newMode"];
_netID = (_args select 0) tvData _sel;
_newUnit = objectFromNetId _netID;
// When unit is reselected, toggle camera mode
if (_newUnit == GVAR(camUnit) || GVAR(camMode) == 0) then {
_newMode = [2,2,1] select GVAR(camMode);
};
[_newMode,_newUnit] call FUNC(updateCamera);
};
};
};