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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
62 lines
2.2 KiB
Plaintext
62 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2, Dslyecxi, PabstMirror
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* Change the blending when the player fires. Called from the unified fired EH only for the local player and his vehicle.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_nightvision_fnc_onFiredPlayer
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
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TRACE_7("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile);
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if ((!GVAR(running)) || {!GVAR(shutterEffects)} || {_weapon == "throw"} || {_weapon == "put"}) exitWith {};
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private _visibleFireCoef = 1;
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if (_unit == ace_player) then {
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private _silencer = (_unit weaponAccessories _weapon) select 0;
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if (_silencer != "") then {
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_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
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TRACE_1("muzzle attachement",_visibleFireCoef);
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};
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};
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private _visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
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private _isTracer = call {
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
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private _indexShot = (_unit ammo _weapon) + 1;
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private _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
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if (_indexShot <= _lastRoundsTracer) exitWith {true};
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private _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
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if (_tracersEvery == 0) exitWith {false};
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(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
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};
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TRACE_3("",_ammo,_visibleFire,_isTracer);
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if ( _isTracer) then {
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_visibleFire = _visibleFire + 2;
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};
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_visibleFire = _visibleFireCoef * _visibleFire;
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if (_ammo isKindOf "BulletBase") then {
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_visibleFire = _visibleFire min 5; // Prevent every shot from triggering with HMG
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};
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TRACE_1("final", _visibleFire);
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if (_visibleFire <= 1.5) exitWith {};
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if ((random (linearConversion [1, 4, GVAR(nvgGeneration), 10, 20])) > _visibleFire) exitWith {};
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QGVAR(cutoff) cutText ["", "BLACK", .1];
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[{
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QGVAR(cutoff) cutText ["", "PLAIN", 0];
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}, [], 0.07] call CBA_fnc_waitAndExecute;
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