mirror of
https://github.com/acemod/ACE3.git
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7b13a75305
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
156 lines
5.9 KiB
C++
156 lines
5.9 KiB
C++
class cfgMagazines {
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class CA_Magazine;
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class VehicleMagazine;
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class rhsusf_mag_40Rnd_46x30_AP: CA_Magazine {
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descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
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initSpeed = 680; // according with the ACE_muzzleVelocities at 15°C, default RHS value 680.1
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};
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class rhsusf_mag_40Rnd_46x30_FMJ: CA_Magazine {
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descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
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initSpeed = 620; // default RHS value according with the ACE_muzzleVelocities at 15°C
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lastRoundsTracer = 0;
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picture = "\rhsusf\addons\rhsusf_weapons2\glock17g4\data\rhs_mag1_glock17g4_ca.paa";
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tracersEvery = 0;
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};
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class rhsusf_mag_40Rnd_46x30_JHP: CA_Magazine {
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descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
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initSpeed = 690; // according with the ACE_muzzleVelocities at 15°C, default RHS value 620
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};
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class rhs_mag_30Rnd_556x45_M855A1_Stanag;
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class rhsusf_100Rnd_556x45_soft_pouch: rhs_mag_30Rnd_556x45_M855A1_Stanag {
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ace_isbelt = 1;
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};
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class rhsusf_50Rnd_762x51: CA_Magazine {
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ace_isbelt = 1;
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};
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class rhs_mag_100rnd_127x99_mag: VehicleMagazine {
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ace_isbelt = 1;
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};
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class RHS_48Rnd_40mm_MK19: VehicleMagazine {
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ace_isbelt = 1;
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};
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class CA_LauncherMagazine;
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class rhs_mag_smaw_SR: CA_LauncherMagazine {
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EGVAR(overpressure,priority) = 99;
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EGVAR(overpressure,angle) = 0;
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EGVAR(overpressure,range) = 0;
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EGVAR(overpressure,damage) = 0;
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};
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class rhs_mag_AGM114K_2;
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class GVAR(pylon_mag_2rnd_hellfire_k): rhs_mag_AGM114K_2 {
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displayName = "2x AGM-114K [ACE]";
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pylonWeapon = "ace_hellfire_launcher";
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ammo = "ACE_Hellfire_AGM114K";
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};
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class GVAR(pylon_mag_2rnd_hellfire_n): rhs_mag_AGM114K_2 {
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displayName = "2x AGM-114N [ACE]";
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pylonWeapon = "ace_hellfire_launcher_N";
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ammo = "ACE_Hellfire_AGM114N";
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};
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// RHS magazines for crew handled ammo
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class rhs_mag_TOW;
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class GVAR(mag_TOW): rhs_mag_TOW {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200; // Actually should be 440 but ARMA uses weight and volume in the same number
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOWB;
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class GVAR(mag_TOWB): rhs_mag_TOWB {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_ITOW;
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class GVAR(mag_ITOW): rhs_mag_ITOW {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2;
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class GVAR(mag_TOW2): rhs_mag_TOW2 {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2A;
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class GVAR(mag_TOW2A): rhs_mag_TOW2A {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2b;
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class GVAR(mag_TOW2b): rhs_mag_TOW2b {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2b_aero;
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class GVAR(mag_TOW2b_aero): rhs_mag_TOW2b_aero {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class rhs_mag_TOW2bb;
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class GVAR(mag_TOW2bb): rhs_mag_TOW2bb {
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scope = 2;
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type = 256;
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count = 1;
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mass = 200;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
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picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
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};
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class GVAR(48Rnd_40mm_MK19): RHS_48Rnd_40mm_MK19 {
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scope = 2;
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type = 256;
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count = 48;
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mass = 40;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
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};
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class RHS_48Rnd_40mm_MK19_M430I;
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class GVAR(48Rnd_40mm_MK19_M430I): RHS_48Rnd_40mm_MK19_M430I {
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scope = 2;
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type = 256;
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count = 48;
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mass = 40;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
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};
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class RHS_48Rnd_40mm_MK19_M1001;
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class GVAR(48Rnd_40mm_MK19_M1001): RHS_48Rnd_40mm_MK19_M1001 {
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scope = 2;
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type = 256;
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count = 48;
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mass = 40;
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model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
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picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
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};
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};
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