ACE3/optionals/compat_rhs_usf3/CfgMagazines.hpp
Brandon Danyluk 7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00

156 lines
5.9 KiB
C++

class cfgMagazines {
class CA_Magazine;
class VehicleMagazine;
class rhsusf_mag_40Rnd_46x30_AP: CA_Magazine {
descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
initSpeed = 680; // according with the ACE_muzzleVelocities at 15°C, default RHS value 680.1
};
class rhsusf_mag_40Rnd_46x30_FMJ: CA_Magazine {
descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
initSpeed = 620; // default RHS value according with the ACE_muzzleVelocities at 15°C
lastRoundsTracer = 0;
picture = "\rhsusf\addons\rhsusf_weapons2\glock17g4\data\rhs_mag1_glock17g4_ca.paa";
tracersEvery = 0;
};
class rhsusf_mag_40Rnd_46x30_JHP: CA_Magazine {
descriptionShort = "Caliber: 4.6x30 mm<br/>Rounds: 40<br/>Used in: MP7A2";
initSpeed = 690; // according with the ACE_muzzleVelocities at 15°C, default RHS value 620
};
class rhs_mag_30Rnd_556x45_M855A1_Stanag;
class rhsusf_100Rnd_556x45_soft_pouch: rhs_mag_30Rnd_556x45_M855A1_Stanag {
ace_isbelt = 1;
};
class rhsusf_50Rnd_762x51: CA_Magazine {
ace_isbelt = 1;
};
class rhs_mag_100rnd_127x99_mag: VehicleMagazine {
ace_isbelt = 1;
};
class RHS_48Rnd_40mm_MK19: VehicleMagazine {
ace_isbelt = 1;
};
class CA_LauncherMagazine;
class rhs_mag_smaw_SR: CA_LauncherMagazine {
EGVAR(overpressure,priority) = 99;
EGVAR(overpressure,angle) = 0;
EGVAR(overpressure,range) = 0;
EGVAR(overpressure,damage) = 0;
};
class rhs_mag_AGM114K_2;
class GVAR(pylon_mag_2rnd_hellfire_k): rhs_mag_AGM114K_2 {
displayName = "2x AGM-114K [ACE]";
pylonWeapon = "ace_hellfire_launcher";
ammo = "ACE_Hellfire_AGM114K";
};
class GVAR(pylon_mag_2rnd_hellfire_n): rhs_mag_AGM114K_2 {
displayName = "2x AGM-114N [ACE]";
pylonWeapon = "ace_hellfire_launcher_N";
ammo = "ACE_Hellfire_AGM114N";
};
// RHS magazines for crew handled ammo
class rhs_mag_TOW;
class GVAR(mag_TOW): rhs_mag_TOW {
scope = 2;
type = 256;
count = 1;
mass = 200; // Actually should be 440 but ARMA uses weight and volume in the same number
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_TOWB;
class GVAR(mag_TOWB): rhs_mag_TOWB {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_ITOW;
class GVAR(mag_ITOW): rhs_mag_ITOW {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_TOW2;
class GVAR(mag_TOW2): rhs_mag_TOW2 {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_TOW2A;
class GVAR(mag_TOW2A): rhs_mag_TOW2A {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_TOW2b;
class GVAR(mag_TOW2b): rhs_mag_TOW2b {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_TOW2b_aero;
class GVAR(mag_TOW2b_aero): rhs_mag_TOW2b_aero {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class rhs_mag_TOW2bb;
class GVAR(mag_TOW2bb): rhs_mag_TOW2bb {
scope = 2;
type = 256;
count = 1;
mass = 200;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_at_CA.paa";
};
class GVAR(48Rnd_40mm_MK19): RHS_48Rnd_40mm_MK19 {
scope = 2;
type = 256;
count = 48;
mass = 40;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
};
class RHS_48Rnd_40mm_MK19_M430I;
class GVAR(48Rnd_40mm_MK19_M430I): RHS_48Rnd_40mm_MK19_M430I {
scope = 2;
type = 256;
count = 48;
mass = 40;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
};
class RHS_48Rnd_40mm_MK19_M1001;
class GVAR(48Rnd_40mm_MK19_M1001): RHS_48Rnd_40mm_MK19_M1001 {
scope = 2;
type = 256;
count = 48;
mass = 40;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d"; // ammo can instead of any special model so no one gets especially confused over what it is
picture = QPATHTOEF(csw,UI\ammoBox_50bmg_ca.paa);
};
};