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45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/*
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* Author: Glowbal
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* Check if item can be loaded into other Object.
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*
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Holder Object (Vehicle) <OBJECT>
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*
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* Return Value:
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* Can load in <BOOL>
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*
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* Example:
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* [item, holder] call ace_cargo_fnc_canLoadItemIn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_item", "", [objNull,""]], "_vehicle"];
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if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}) exitWith {TRACE_1("vehicle not stable",_vehicle); false};
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if (_item isEqualType objNull && {{alive _x && {getText (configFile >> "CfgVehicles" >> typeOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0}) exitWith {
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TRACE_1("item is occupied",_item);
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false
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};
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private _itemSize = [_item] call FUNC(getSizeItem);
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private _validItem = false;
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if (_item isEqualType "") then {
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_validItem =
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isClass (configFile >> "CfgVehicles" >> _item) &&
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{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
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} else {
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_validItem =
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(alive _item) &&
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{([_item, _vehicle] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE};
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};
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_validItem &&
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{_itemSize > 0} &&
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{alive _vehicle} &&
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{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))} &&
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{locked _vehicle < 2}
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