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fea2326488
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places.
30 lines
564 B
Plaintext
30 lines
564 B
Plaintext
/*
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* Author: Glowbal, SilentSpike
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* Get the cargo size of an object.
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*
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* Arguments:
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* 0: Item <OBJECT or STRING>
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*
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* Return Value:
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* Cargo size <NUMBER> (default: -1)
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*
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* Example:
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* [object] call ace_cargo_fnc_getSizeItem
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_item"];
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// Virtual items are much easier to deal with
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if (_item isEqualType "") then {
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CARGO_SIZE(_item)
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} else {
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if (isNil {_item getVariable QGVAR(size)}) then {
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CARGO_SIZE(typeOf _item)
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} else {
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_item getVariable QGVAR(size)
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};
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};
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