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57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
/*
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* Author: Glowbal
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* Start load item.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Object <OBJECT>
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* 2: Vehicle <OBJECT> (Optional)
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*
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* Return Value:
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* Load ProgressBar Started <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_object", ["_cargoVehicle", objNull]];
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TRACE_3("params",_player,_object,_cargoVehicle);
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private _vehicle = _cargoVehicle;
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if (isNull _vehicle) then {
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{
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
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} forEach (nearestObjects [_player, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)]);
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};
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if (isNull _vehicle) exitWith {
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TRACE_3("Could not find vehicle",_player,_object,_vehicle);
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false
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};
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private _return = false;
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// Start progress bar
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if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
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private _size = [_object] call FUNC(getSizeItem);
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[
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5 * _size,
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[_object,_vehicle],
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{["ace_loadCargo", _this select 0] call CBA_fnc_localEvent},
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{},
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localize LSTRING(LoadingItem),
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{true},
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["isNotSwimming"]
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] call EFUNC(common,progressBar);
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_return = true;
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} else {
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private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
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[[LSTRING(LoadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
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};
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_return
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