ACE3/addons/cargo/functions/fnc_startLoadIn.sqf
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00

57 lines
1.4 KiB
Plaintext

/*
* Author: Glowbal
* Start load item.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Object <OBJECT>
* 2: Vehicle <OBJECT> (Optional)
*
* Return Value:
* Load ProgressBar Started <BOOL>
*
* Example:
* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object", ["_cargoVehicle", objNull]];
TRACE_3("params",_player,_object,_cargoVehicle);
private _vehicle = _cargoVehicle;
if (isNull _vehicle) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
} forEach (nearestObjects [_player, GVAR(cargoHolderTypes), MAX_LOAD_DISTANCE]);
};
if (isNull _vehicle) exitWith {
TRACE_3("Could not find vehicle",_player,_object,_vehicle);
false
};
private _return = false;
// Start progress bar
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
private _size = [_object] call FUNC(getSizeItem);
[
5 * _size,
[_object,_vehicle],
{["ace_loadCargo", _this select 0] call CBA_fnc_localEvent},
{},
localize LSTRING(LoadingItem),
{true},
["isNotSwimming"]
] call EFUNC(common,progressBar);
_return = true;
} else {
private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
[[LSTRING(LoadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
};
_return