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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
/*
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* Author: L-H, edited by commy2, rewritten by joko // Jonas
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* Returns the weight of a crate.
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*
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* Arguments:
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* 0: Crate to get weight of <OBJECT>
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*
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* Return Value:
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* Total Weight <NUMBER>
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*
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* Example:
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* [Crate1] call ace_dragging_fnc_getweight;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_object"];
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// Initialize the total weight.
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private _totalWeight = 0;
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// Cycle through all item types with their assigned config paths.
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{
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_x params ["_items", "_getConfigCode"];
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_items params ["_item", "_count"];
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// Cycle through all items and read their mass out of the config.
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{
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// Multiply mass with amount of items and add the mass to the total weight.
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_totalWeight = _totalWeight + (getNumber ((call _getConfigCode) >> "mass") * (_count select _forEachIndex));
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} forEach _item;
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true
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} count [
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//IGNORE_PRIVATE_WARNING ["_x"];
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[getMagazineCargo _object, {configFile >> "CfgMagazines" >> _x}],
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[getBackpackCargo _object, {configFile >> "CfgVehicles" >> _x}],
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[getItemCargo _object, {configFile >> "CfgWeapons" >> _x >> "ItemInfo"}],
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[getWeaponCargo _object, {configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo"}]
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];
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// add Weight of create to totalWeight
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_totalWeight = _totalWeight + (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> "mass"));
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// Mass in Arma isn't an exact amount but rather a volume/weight value. This attempts to work around that by making it a usable value. (sort of).
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_totalWeight * 0.5
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