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151 lines
6.9 KiB
Plaintext
151 lines
6.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: jaynus / nou
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* Guidance Per Frame Handler
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*
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* Arguments:
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* 0: Guidance Arg Array <ARRAY>
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* 1: PFID <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[], 0] call ace_missileguidance_fnc_guidancePFH;
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*
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* Public: No
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*/
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BEGIN_COUNTER(guidancePFH);
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#define TIMESTEP_FACTOR 0.01
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params ["_args", "_pfID"];
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_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"];
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_firedEH params ["_shooter","","","","_ammo","","_projectile"];
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_launchParams params ["","_targetLaunchParams"];
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_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState", "_pidData"];
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if (!alive _projectile || isNull _projectile || isNull _shooter) exitWith {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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END_COUNTER(guidancePFH);
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};
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private _runtimeDelta = diag_tickTime - _lastRunTime;
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private _adjustTime = 1;
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if (accTime > 0) then {
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_adjustTime = 1/accTime;
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_adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR);
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TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / TIMESTEP_FACTOR) );
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} else {
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_adjustTime = 0;
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};
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private _minDeflection = ((_flightParams select 0) - ((_flightParams select 0) * _adjustTime)) max 0;
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private _maxDeflection = (_flightParams select 1) * _adjustTime;
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// private _incDeflection = _flightParams select 2; // todo
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private _projectilePos = getPosASLVisual _projectile;
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// Run seeker function:
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private _seekerTargetPos = [[0,0,0], _args, _seekerStateParams, _lastKnownPosState] call FUNC(doSeekerSearch);
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// Run attack profile function:
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private _profileAdjustedTargetPos = [_seekerTargetPos, _args, _attackProfileStateParams] call FUNC(doAttackProfile);
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// If we have no seeker target, then do not change anything
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// If there is no deflection on the missile, this cannot change and therefore is redundant. Avoid calculations for missiles without any deflection
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if ((_minDeflection != 0 || {_maxDeflection != 0}) && {_profileAdjustedTargetPos isNotEqualTo [0,0,0]}) then {
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// Get a commanded acceleration via proportional navigation (https://youtu.be/Osb7anMm1AY)
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// Use a simple PID controller to get the desired pitch, yaw, and roll
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// Simulate moving servos by moving in each DOF by a fixed amount per frame
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// Then setVectorDirAndUp to allow ARMA to translate the velocity to whatever PhysX says
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private _rollDegreesPerSecond = 30;
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private _yawDegreesPerSecond = 30;
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private _pitchDegreesPerSecond = 30;
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private _proportionalGain = 1;
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private _integralGain = 0;
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private _derivativeGain = 0;
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_pidData params ["_pid", "_lastMissileFrame", "_currentPitchYawRoll"];
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_currentPitchYawRoll params ["_pitch", "_yaw", "_roll"];
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_lastMissileFrame params ["_lastTargetPosition", "_lastTargetVelocity", "_lastAngle"];
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// Proportional navigation implemented via "Fundamentals of proportional navigation" by Stephen Murtaugh and Harry Criel
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private _navigationGain = 3;
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// integrate target velocity for realistic inference of velocity
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private _targetVelocity = (_seekerTargetPos vectorDiff _lastTargetPosition) vectorMultiply (1 / diag_deltaTime);
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private _targetAcceleration = (_targetVelocity vectorDiff _lastTargetVelocity) vectorMultiply (1 / diag_deltaTime);
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private _currentLineOfSight = vectorNormalized (_seekerTargetPos vectorDiff _projectilePos);
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private _targetVelocityAtPositon = _seekerTargetPos vectorAdd _targetVelocity;
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private _lineOfSightAtPosition = _projectilePos vectorAdd _currentLineOfSight;
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// get angle between LOS's
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private _angleNow = acos (1 min (_targetVelocityAtPositon vectorCos _lineOfSightAtPosition));
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private _losChange = (_angleNow - _lastAngle) / diag_deltaTime;
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private _closingVelocity = (velocity _projectile) vectorDiff _targetVelocity;
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private _commandedAcceleration = vectorMagnitude (_closingVelocity vectorMultiply (_navigationGain * _losChange));
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// commanded acceleration is normal to LOS
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private _relativeLOS = vectorNormalized (_projectile vectorWorldToModelVisual (_currentLineOfSight vectorCrossProduct velocity _projectile));
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_commandedAcceleration = _relativeLOS vectorMultiply _commandedAcceleration;
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#ifdef DRAW_GUIDANCE_INFO
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TRACE_1("",_losChange);
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private _projectilePosAGL = ASLToAGL _projectilePos;
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drawLine3D [_projectilePosAGL, _projectilePosAGL vectorAdd ((_projectile vectorModelToWorldVisual _relativeLOS) vectorMultiply 15), [1, 0, 0, 1]];
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drawLine3D [_projectilePosAGL, _projectilePosAGL vectorAdd (_currentLineOfSight vectorMultiply 15), [0, 0, 1, 1]];
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drawLine3D [_projectilePosAGL, _projectilePosAGL vectorAdd ((vectorNormalized velocity _projectile) vectorMultiply 15), [0, 1, 0, 1]];
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drawLine3D [_projectilePosAGL, _projectilePosAGL vectorAdd (_projectile vectorModelToWorldVisual _commandedAcceleration), [1, 1, 0, 1]];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], _projectilePosAGL vectorAdd [0, 0, 1], 0.75, 0.75, 0, str _commandedAcceleration, 1, 0.025, "TahomaB"];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], _projectilePosAGL vectorAdd [0, 0, 0.75], 0.75, 0.75, 0, str _losChange, 1, 0.025, "TahomaB"];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLToAGL (_seekerTargetPos vectorAdd _targetVelocity), 0.75, 0.75, 0, "Predicted Position", 1, 0.025, "TahomaB"];
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#endif
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if (!isGamePaused && accTime > 0) then {
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_commandedAcceleration params ["_pitchChange", "_yawChange", ""];
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private _clampedPitch = (-_pitchChange min _pitchDegreesPerSecond) max -_pitchDegreesPerSecond;
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private _clampedYaw = (_yawChange min _yawDegreesPerSecond) max -_yawDegreesPerSecond;
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_pitch = _pitch + _clampedPitch * diag_deltaTime;
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_yaw = _yaw + _clampedYaw * diag_deltaTime;
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[_projectile, _pitch, _yaw, 0] call FUNC(changeMissileDirection);
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_currentPitchYawRoll set [0, _pitch];
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_currentPitchYawRoll set [1, _yaw];
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};
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_pidData set [0, _pid];
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if (accTime > 0) then {
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_pidData set [1, [_seekerTargetPos, _targetVelocity, _angleNow]];
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};
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_pidData set [2, _currentPitchYawRoll];
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_stateParams set [4, _pidData];
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_args set [4, _stateParams];
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};
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#ifdef DRAW_GUIDANCE_INFO
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TRACE_3("",_projectilePos,_seekerTargetPos,_profileAdjustedTargetPos);
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLtoAGL _projectilePos, 0.75, 0.75, 0, _ammo, 1, 0.025, "TahomaB"];
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if (!isGamePaused && accTime > 0) then {
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private _ps = "#particlesource" createVehicleLocal (ASLtoAGL _projectilePos);
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_PS setParticleParams [["\A3\Data_f\cl_basic", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 2], [0, 0, 0], 1, 1.275, 1, 0, [1, 1], [[1, 0, 0, 1], [1, 0, 0, 1], [1, 0, 0, 1]], [1], 1, 0, "", "", nil];
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_PS setDropInterval 1.0;
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};
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#endif
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_stateParams set [0, diag_tickTime];
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END_COUNTER(guidancePFH);
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