ACE3/addons/switchunits/functions/fnc_startSwitchUnits.sqf

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#include "script_component.hpp"
/*
* Author: bux578
* Starts the SwitchUnits functionality
*
* Arguments:
* 0: player <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_player] call ace_switchunits_fnc_startSwitchUnits
*
* Public: No
*/
params ["_player"];
if (GVAR(EnableSwitchUnits)) then {
GVAR(switchableSides) = [];
if (GVAR(SwitchToWest)) then {GVAR(switchableSides) pushBack west;};
if (GVAR(SwitchToEast)) then {GVAR(switchableSides) pushBack east;};
if (GVAR(SwitchToIndependent)) then {GVAR(switchableSides) pushBack independent;};
if (GVAR(SwitchToCivilian)) then {GVAR(switchableSides) pushBack civilian;};
if (_player getVariable ["ACE_CanSwitchUnits", false]) then {
[_player] call FUNC(initPlayer);
};
};