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d1f0dc5e83
* Update CfgVehicles.hpp * Cargo cleanup * Update menu.hpp * Updated status effect key * Update fnc_onMenuOpen.sqf * Update fnc_onMenuOpen.sqf * fix comment from merge * nil interaction GVARs on menu close * fix carry bug * Fix floating objects in MP * Updated ace_cargoAdded doc * Fix progress bar prematurely stopping * Finer cursor object selection --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
35 lines
893 B
Plaintext
35 lines
893 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Dystopian
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* Creates actions for nearest vehicles with cargo.
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*
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* Arguments:
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* 0: Holder object (vehicle) <OBJECT>
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*
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* Return Value:
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* Child actions <ARRAY>
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*
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* Example:
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* cursorObject call ace_cargo_fnc_addCargoVehiclesActions
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*
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* Public: No
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*/
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params ["_vehicle"];
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private _statement = {
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params ["_item", "_loader", "_vehicle"];
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[_loader, _item, _vehicle] call FUNC(startLoadIn);
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};
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private _vehicles = (nearestObjects [_vehicle, GVAR(cargoHolderTypes), MAX_LOAD_DISTANCE + 10]) select {
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_x != _vehicle &&
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{alive _x} &&
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{locked _x < 2} &&
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{_x getVariable [QGVAR(hasCargo), getNumber (configOf _x >> QGVAR(hasCargo)) == 1]} &&
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{([_vehicle, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
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};
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[_vehicles, _statement, _vehicle] call EFUNC(interact_menu,createVehiclesActions)
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