mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
d1f0dc5e83
* Update CfgVehicles.hpp * Cargo cleanup * Update menu.hpp * Updated status effect key * Update fnc_onMenuOpen.sqf * Update fnc_onMenuOpen.sqf * fix comment from merge * nil interaction GVARs on menu close * fix carry bug * Fix floating objects in MP * Updated ace_cargoAdded doc * Fix progress bar prematurely stopping * Finer cursor object selection --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Grim
|
|
* Dragging integration. Unloader starts carrying unloaded object.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit doing the unloading <OBJECT>
|
|
* 1: Unloaded item <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, cursorObject] call ace_cargo_fnc_unloadCarryItem
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unloader", "_object"];
|
|
TRACE_2("unloadCarryItem-start",_unloader,_object);
|
|
|
|
if !(["ace_dragging"] call EFUNC(common,isModLoaded)) exitWith {};
|
|
if (!GVAR(carryAfterUnload) || {getNumber (configOf _object >> QGVAR(blockUnloadCarry)) > 0}) exitWith {};
|
|
|
|
// When unloading attached objects, this code will run before server has finished moving object to the safe position
|
|
[{
|
|
params ["_unloader", "_object"];
|
|
|
|
(_unloader distance _object) < 10
|
|
}, {
|
|
params ["_unloader", "_object"];
|
|
|
|
TRACE_2("unloadCarryItem-unloaded",_unloader,_object);
|
|
|
|
if ([_unloader, _object] call EFUNC(dragging,canCarry)) exitWith {
|
|
[_unloader, _object] call EFUNC(dragging,startCarry);
|
|
};
|
|
|
|
if ([_unloader, _object] call EFUNC(dragging,canDrag)) exitWith {
|
|
[_unloader, _object] call EFUNC(dragging,startDrag);
|
|
};
|
|
}, _this, 1, { // Delay is based on how long it will take server event to trigger and take effect
|
|
// Not a hard error if this fails, could have just unloaded to other side of vehicle because of findSafePos
|
|
TRACE_1("unloadCarryItem-failed to unload nearby player",_this);
|
|
}] call CBA_fnc_waitUntilAndExecute;
|